Rinoa Crescent SWADE

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Rinoa Crescent
Posts: 39
Joined: Tue Apr 09, 2019 7:47 am

Rinoa Crescent SWADE

Post by Rinoa Crescent » Wed Aug 14, 2019 4:51 pm

Character Sheet

Player Name: Michael
Google Handle: Michael Nolen
Character Name: Rinoa Cresent
Rank: Veteran 2 Advances Left: 0
Race Human
Iconic Framework: MARS: Personsal Concept Option
Attributes Agility: d8; Smarts: d8; Spirit: d10; Strength: d4; Vigor: d6
Pace: 6; Parry: 2; Toughness: 5 (0)

Skills
  • Athletics(Agility): d4
  • Common Knowledge(Smarts): d4
  • Electronics(Smarts): d4
  • Fighting(Agility): d12
  • Hacking(Smarts): d4
  • Language
    • Trade 6(Initial)(Smarts): d8
  • Notice(Smarts): d8
  • Persuasion(Spirit): d4
  • Piloting(Agility): d12
  • Psionics(Smarts): d10
  • Repair(Smarts): d4
  • Shooting(Agility): d12
  • Stealth(Agility): d4
Edges
  • {Adaptable} Ace: Ignore two points of penalties to any Boating, Driving or Piloting Roll and may spend Bennies to Soak damage for any vehicle they control or command, using the appropriate Boating, Driving, or Piloting skill instead of Vigor. Each sucess and raise negates a Wound.
  • {Iconic Framework} Professional (Shooting): Increases Trait one step.
  • {Iconic Framework} Expert (Shooting): Increases Trait addtional Step
  • {Hindrance Bonus} Master (Shooting): Wild die increases to d10
  • {Hindrance Bonus} Plus 1 Skill Point:
  • {Hindrance Bonus} Plus 1 Skill Point:
  • {Heroic Journey} Combat Ace: Integrating vehicle operation with weapon control in one fluid moment of expertise, the pilot with this Edge ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing weapons on the same round.
  • {Heroic Journey} Arcane Background (Psionics): ISP: 10, 3 Initial Powers
  • {Heroic Journey} Major Psionics: Double ISP; may spend 2 ISP to gain +1 bonus to Psionics Skill Roll or 4 ISP for +2.
  • {Heroic Journey} Master Psionics: Can use Mega Power Modifiers. Able to take mind reading and elemental manipulation.
  • {Heroic Journey} Danger Sense: When rolling suprise, add +2 to Notice roll to act in the first round. With a raise, start the encounter on Hold. In other situations not covered by the Suprise rule, danger sense gives a notice roll at -2 (or +2 if a notice roll is usually allowed) to detect the hazard and take appropriate action. if this was an attack and the hero makes her Notice roll, the foe doesn't get The Drop against her.
Advances
  • {Novice 1 Advance} Spirit: plus 1 die type
  • {Novice 2 Advance} Skill: Psionics and Notice
  • {Novice 3 Advance} Rapid Recharge: Increases ISP recharge rate to 10 per hour.
  • {Seasoned 1 Advance} Spirit: plus 1 die type
  • {Seasoned 2 Advance} Skill: Psionics and Notice
  • {Seasoned 3 Advance} Skill: Psionics
  • {Seasoned 4 Advance} Telemachnics: Allows Mind Link to connect with Machines instead, +2 to Common Knowledge, Electronics, Hacking, REsearch, Repair, and Thievery rolls related to the target machine.
  • {Veteran 1 Advance} Spirit: plus 1 die type
  • {Veteran 2 Advance} Cyber-Psychic Alignment: offsets one level of Strain penalty when using powers.
  • {Veteran 3 Advance} :
  • {Veteran 4 Advance} :
  • {Heroic 1 Advance} :
  • {Heroic 2 Advance} :
  • {Heroic 3 Advance} :
  • {Heroic 4 Advance} :
  • {Legendary 1 Advance} :
  • {Legendary 2 Advance} :
  • {Legendary 3 Advance} :
  • {Legendary 4 Advance} :
Hindrances
  • Impulsive(Major): The daredevil almost always leaps before she looks. She rarely thinks things through before taking action.
  • Driven(Minor): She is driven to be the best pilot in the three galaxies. This goal shapes the character and pushes her decisions but either happens rarely or is fairly harmless.
  • Enemy(Minor): She has a rival in the Trans Galactic Empire.
Status Tracker
Rinoa Cresent

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP: 20 / 10
Bennies: 2 / 3
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Pace: d6 ; Parry: 8 ; Toughness: 9 (4)

Skill of Note: Shooting d12+2 (Wild Die d10)
  • Ace: Add +2 to Pilot, Drive and Boating Skills
  • Combat Ace: May use 1 extra weapon system before MAP penalties.
  • AB: Psionic (with Master and Major Psionic)
  • Elan: +2 when using a benny
    • Boost/Lower Trait (PPE: 2)
    • Clairvoyance
    • Telepathy
    • Professional, Expert, Master in Shooting.
Angelo (Kittani Transformable Robot Fighter)
Robot Armor Notes
  • (*): Numbers in () are while telemechanics is active, these are replacement, not additive.
  • (**): 6 AP from ballistic weapons except rail guns are negated.
Attributes: Strength d12+3
Pace: 20(2d6 MAP) ; Parry: 9(10*) ; Toughness: 21 (8**)
Melee Skill: Fighting d12
Soak Skill: Piloting d12+2(4*)
Weapon System skill: Shooting d12+2 (Wild Die d10)
Other Bonuses
  • Sensors: +2 on Notice Checks
    Targeting System: offset -2 shooting penalties
  • Always considered armed
  • Cannot use Combat Edges in Robot Armor
Weapon Systems
  • 2 x Pulse Cannons (Fixed Vehicle Medium Ion Weapon)
    • Range: 40/80/160
    • Damage: 4d8
    • ROF: 1
    • AP: 4
    • Shots: Unlimited
    • Note: MBT
  • 2 x Mini-Missile Launchers
    • Range: 100/200/400
    • Damage: 5d6
    • ROF: 1
    • AP: 6
    • Shots: 12
  • Dual Linked Light Laser Turret (head mounted)
    • Range: 150/300/600
    • Damage: 2d10+2
    • ROF: 1
    • AP: 5
    • Shots: unlimited
    • Notes: +1 to Hit due to Linked
  • Forearm Energy Blade (2)
    • Range: Melee
    • Damage: STR + d12+1
    • AP: 4
    • Notes: Mega Damage, Built into each forearm.
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Rinoa Crescent
Posts: 39
Joined: Tue Apr 09, 2019 7:47 am

Re: Rinoa Crescent SWADE

Post by Rinoa Crescent » Wed Aug 14, 2019 5:29 pm

Background

Rinoa Crescent was born into the Trans Galactic Empire sphere of influence. A human in the space colonies, these humans were known to be called spacenoids. Her father was a ship pilot, working salvage operations in space. At a young age, her father took her out in his ship and let her fly it for a bit. The mistake that was. Rinoa had an impulsive nature about her, always leaping into action and she loved the thrill of flying and took the opportunities to fly ships when ever she could. Did I mention that she was impulsive? Yeah, some of those opportunities were not sanctioned, getting her into trouble.

Eventually she got as she got older, she learned to pilot robot armor. As they had started to use them for salvage operations. She excelled at being a pilot. Going into the salvage work herself. While piloting the robots in space, she started to devolop her psychic powers. Others spacenoids that devoloped these powers became known as Newtypes, as they were seen as a new evolution of humans in space. Oldtypes, feared the new types and never put them in positions of power, showed prejudice against them and used them as tools for their wars.

As a newtype, she was drafted into fighting, learning to use weapon system and shoot guns. She became driven to be the best at the roles she takes on. Eventually she got involved with the freedom fighter movement and while there received a Kittani Transformable Robot Fighter the movement had acquired from Splugorth sources. She named her Robot Armor, Angelo.

Rinoa became a very distinguish pilot. This however started causing problems for the movement, as the Trans Galactic Empire started sending bigger and stronger forces their way. After a sound defeat, the movement went into hiding. Rinoa and her Angelo survived as well. She also went into hiding but has since parted ways with the movement for the time being.

Interlude

Rinoa had a boyfriend, by the name of Squall. They had been partners during their time in the freedom fighter movement. After the cell from the movement she was involved with disbanded, The two of them went out into the universe to find something else to do. Squall was no slouch himself and they both became mercenaries.

Rinoa and Squall eventually landed themselves a ship, the Ragnarok. They managed for gather a small crew, Quitis, Zell, Selphie, and Irvine. The six of them start working taking on mercenary contracts and eventually land themselves a contract with the Mekakur, to guard one of their ships.
Status Tracker
Rinoa Cresent

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP: 20 / 10
Bennies: 2 / 3
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Pace: d6 ; Parry: 8 ; Toughness: 9 (4)

Skill of Note: Shooting d12+2 (Wild Die d10)
  • Ace: Add +2 to Pilot, Drive and Boating Skills
  • Combat Ace: May use 1 extra weapon system before MAP penalties.
  • AB: Psionic (with Master and Major Psionic)
  • Elan: +2 when using a benny
    • Boost/Lower Trait (PPE: 2)
    • Clairvoyance
    • Telepathy
    • Professional, Expert, Master in Shooting.
Angelo (Kittani Transformable Robot Fighter)
Robot Armor Notes
  • (*): Numbers in () are while telemechanics is active, these are replacement, not additive.
  • (**): 6 AP from ballistic weapons except rail guns are negated.
Attributes: Strength d12+3
Pace: 20(2d6 MAP) ; Parry: 9(10*) ; Toughness: 21 (8**)
Melee Skill: Fighting d12
Soak Skill: Piloting d12+2(4*)
Weapon System skill: Shooting d12+2 (Wild Die d10)
Other Bonuses
  • Sensors: +2 on Notice Checks
    Targeting System: offset -2 shooting penalties
  • Always considered armed
  • Cannot use Combat Edges in Robot Armor
Weapon Systems
  • 2 x Pulse Cannons (Fixed Vehicle Medium Ion Weapon)
    • Range: 40/80/160
    • Damage: 4d8
    • ROF: 1
    • AP: 4
    • Shots: Unlimited
    • Note: MBT
  • 2 x Mini-Missile Launchers
    • Range: 100/200/400
    • Damage: 5d6
    • ROF: 1
    • AP: 6
    • Shots: 12
  • Dual Linked Light Laser Turret (head mounted)
    • Range: 150/300/600
    • Damage: 2d10+2
    • ROF: 1
    • AP: 5
    • Shots: unlimited
    • Notes: +1 to Hit due to Linked
  • Forearm Energy Blade (2)
    • Range: Melee
    • Damage: STR + d12+1
    • AP: 4
    • Notes: Mega Damage, Built into each forearm.
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