Mission Two: The Thief of Always

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Vrothuss
Posts: 119
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

Voss was standing behind and to the right of their contact when she took the shot to the head. Not worried in the least about seeing people die, he was more concerned about the need for her to die.

That was when he looked over to @Ducky and nodded. They had ridden a shuttle to a nearby location and then walked to the meet. The shuttle still waited.

Calling on the nearby Ley Line energies, Voss activates the calling cards for each of his companions and sets and extra one on the body of their contact.
Teleport 2 PPE
Additional Recipients 5 PPE
Greater Teleport 2 PPE
Remaining PPE 21

Spellcasting 1d10!!: [3] = 3 Wild 1d6!!: [4] = 4
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

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Dorian Falstaff
Posts: 103
Joined: Sat Jan 12, 2019 11:25 pm

Re: Mission Two: The Thief of Always

Post by Dorian Falstaff »

Drawing his heavy pistol, Mr. Givens is less than pleased at the interruption of the meeting and murder of their contact. "Such pointless brutality, and you wonder why sentients rebel against you." He prepares to defend the crew as Dorian reaches into his many pockets to retrieve a few parts and some of his patented MaNanites. Quickly attaching the parts to the mood musak speaker on their table he finishes as Vrothruss is about to teleport them out.

Device has Large AoE(+3), Fatigue(+2), Selecive (+1, Just our foes), and Mega(+1) modifiers
TW 1d12: [10] = 10
Wild 1d6: [6] = 6
Activation
TW 1d12!: [2] = 2
Wild 1d6!: [6!, 1] = 7


The rapid change in situation does sober the Altess a bit but not much. He looks around to see several of the locals having already "drawn" their clan weapons. With a desultory wave of his hand he bids their foes farewell. "Something, something clever.... Enjoy the locals."
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
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Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

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Ducky
Posts: 90
Joined: Sun Oct 28, 2018 6:19 am

Re: Mission Two: The Thief of Always

Post by Ducky »

With the battle won and foes defeated, Ducky nodded to the Atlantean patrons who were no doubt marshalling their own defense. She did not blame them for being slow, few could ever match the speed and ferocity that @Que could muster. There was little wonder at what had made him such an effective assassin.
Ducky spoke to the crowd, “We are terribly sorry for interrupting your tea time, this was self defense. You all know how the Kreeghor’s can be, and what they are capable of. We had to resist.”
Again she muttered to @Vrothuss, “By your leave mater shifter, get us back to the ship.”
Ducky Stat Block
Skills of note: Fighting d12, Notice d6+2
Edges of Note:

Melee damage with her sword: 1d12+2d10+5 AP2 MD
Bennies
2/3
-1 benny for reroll kn battle

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Vrothuss
Posts: 119
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

It wasn't that he was being disrespectful to @Ducky but Voss was not paying attention. His attempt at a quick exit during their skirmish was evidence that he really did need to take his time doing these sort of shifting things.

Left Hand high above the head. Right Hand below the waist. Move hands counterclockwise.

As his hands moved in susinct semi circle patterns mirroring each other, a light blue electric energy began to outline the spaces left by his hands.

Left Hand to below the waist. Right Hand to above the head.

It was evident by the energy being given forth that Voss had created a large circle of energy about eighteen inches off the ground.

Still very focused, Voss moved both of his hands to the middle where lines from the circle joined his hands in the middle.

Moving his hands out from the center, going left and right, Voss opened an iris like doorway. As his hands reached the edges the doorway actually expanded another eighteen inches in each direction.

Looking through the doorway one could see voss's room on board the Soveriegn with star map eminating from a pedestal near center of the room.

"Please. Everyone through."
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

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Dorian Falstaff
Posts: 103
Joined: Sat Jan 12, 2019 11:25 pm

Re: Mission Two: The Thief of Always

Post by Dorian Falstaff »

Placing the now spent device back on the table, Dorian looks at the slumbering kreghor. "Well that was ill considered. I am actually somewhat insulted."

Standing up he pockets his revolver and brushes off his brunch jacket as he surveys the surrounding Atlanteans. "I expected much better security from the lot of you. Top notch drinks and service, granted. But atrocious security, I will be leaving a scathing review you can be certain." Walking over to where Vrothus is incanting, Dorian stands waiting impatiently.

Keeping a close eye on the ensorcelled pair Mr. Givens flanks his master, putting his hulking frame between the Altess and their attackers.
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
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Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

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Que
Posts: 91
Joined: Wed Oct 10, 2018 8:22 pm

Re: Mission Two: The Thief of Always

Post by Que »

Que looks at what is left of the assasins that came to face off against them. Honestly he was not disapointed at all. Sure he expected tougher enemies from the GM, after all they should be taking on CR 18 to 20 stuff by now for certain. But by how easily those things went down they must have been CR15 at most. Sure against one of them it would have been a tough battle, but no way these things could go one on one with the best headhunters ever to fly from Phase World. "Hey Ducky, if you don't mind I need to head in and get some rest. I am exhausted. All that power flowing through me took a toll." Unless he is given other missions Que takes advantage of the down moments to rest and recover not only his own energy, but the energy in his power cells.
Que (Rob T) Status & Conditions
Bennies 4 + 1 Platinum Benny
  • +3 Q reset

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