Mission 9: Ravenous Fury

Adventures of the Legion's 1st Special Exploratory Team.
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Venatus Vinco
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Mission 9: Ravenous Fury

Post by Venatus Vinco » Thu Sep 12, 2019 4:27 pm

Working the Angles
SITREP wrote:
  • Anon and Anarik are researching the book
  • Sinder and Merlaggon are making contact with the local Simvan
  • Rod, Alecto, Seric, and Stormforge are checking out the site of the last attack
Bookworms (Anon and Anarik)
Anon and Anarisk are tasked with working on the summoner’s codex recovered from the ruins of Old Chicago. Information about the tome, the spell construction, and other arcane mysteries may reveal clues about who crafted the spell and where the might be found.

Use K/Arcana at -4 to investigate the book. Add +2 if you also have the Research skill.

Big Talkers (Sinder and Merlaggon)
Sinder and Merlaggon fly west of Castle Refuge, into the old state of Oklahoma. Thanks to his new steed Sinder doesn’t have to hitch a ride on Merlaggon’s back, and Merlaggon does not have to suffer the indignity of being a beast of burden.

Sinder make a Survival roll to make connection with the local Simvan Tribe. This counts as using I Know a Guy for this quarter. Merlaggon can make a cooperative roll to support Sinder’s efforts.

Riding Herd (Rod, Alecto, Seric, Stormforge)
The remaining team members move at mach speed toward Coalition territory. After a very tense moment with a network of anti-aircraft batteries the General proves good to his word and the Dragonwing is able to pass into CS controlled air space. The site of the battle with the Spiny Ravagers is easy to find, the CS Armored Platoon that took them down also laid waste to huge tracts of land. Setting down inside the platoon’s security zone the group is greeted by a surly Sergeant who knows he needs to help but isn’t happy about it. He’s flanked by a psi-stalker in light armor, she obviously can smell magic on Gryphus.

“I got orders direct from high command to give you support. But frankly, I don’t like it. The basics are simple, they came from the east. We shot them to hell. It’s a big damn herd, following their trail should be easy enough for you.”

The Sergeant is uncooperative. If you want more assistance we’ll do this as a 3 round social conflict (Persuasion opposed by Spirit). Otherwise tracking the herd will be a Complex Dramatic Task (Survival and Knowledge Arcana). Getting support from the CS will reduce the number of successes required on the task.
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Stormforge
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Re: Mission 9: Ravenous Fury

Post by Stormforge » Thu Sep 12, 2019 5:41 pm

Confronted by the coalition and there rugged hatred Stormforge did the only thing possible. He wave his hands in the air as if fighting a great shadow. After a few seconds a great rainbow filled the sky. Ain’t magic grand?

Stromforge nodded at the CS sergeant and psi stalker, ” We could sure use your help either to track or as back up. I would say it would be a great chance to see the beauty of magic, but no doubt you would scoff or do something worse if I said that. So I won’t... Still though we are here and together we may accomplish something great.” He paused, ” Before you casually dismiss the notion out of hand. Just remember the closer you are the better the chance you have to double cross us after we complete the mission.”. Stormforge’s eyes glazed over with lightning and he chuckled at his joke, or was he joking. His voice was sincere, ”Common then lets help each other here eh?”
Persuasion 19
Persuasion 1d10 = 10: 10 ace 1d10 = 9: 9 wild 1d6 = 3: 3
Character Info
Charisma: 0; Pace: 6; Parry: 6; Toughness: 13(7); Strain: 0
Skills: Notice d6, stealth d4, Fighting d8, Mystisim d10+1
Weapon in hand: Enchanted Staff (Quickness and Teleport)
Combat Edges: None
Powers Active: none
Wounds: none
Fatigue: none
PPE: 20/20
Bennies
Bennies: 3/3

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Alecto
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Location: 1st SET

Re: Mission 9: Ravenous Fury

Post by Alecto » Fri Sep 13, 2019 8:31 am

Alecto removes her helmet so she can make eye contact with the Coalition soldiers.

"Sergeant," she began, "We are working for the Coalition. You say you have orders to support us, but it seems as if you may be forgetting that by supporting us, you are supporting your own people. You engaged the Ravagers in combat. You've seen what they can do, what tactics work and what do not. You've taken losses."

"Do not think of this as 'helping us.' Think of it as vengeance against monsters who have hurt you. Who will continue to hurt you. We, the 1st SET of the Tomorrow Legion, are simply a weapon to exact that vengeance. Guide us true, and we will strike their hearts. Fumble us, and we will break...accomplishing nothing."

"Decide."


Rolls: Persuasion Support 5
Persuasion 1d6+1 = 5: 4 or 1d6+1 = 5: 4, +1 for Attractive (hence the helmet removal)
Last edited by Alecto on Fri Sep 13, 2019 3:00 pm, edited 1 time in total.
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations

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Roderick Wolfram
Posts: 147
Joined: Wed Feb 28, 2018 10:42 am

Re: Mission 9: Ravenous Fury

Post by Roderick Wolfram » Fri Sep 13, 2019 2:43 pm

Persuasian 7 (Support)
Persuasion: 1d6 = 5: 5
Wild Die: 1d6 = 6: 6, Ace 1: 1d6 = 1: 1

Rod watches with a bit of amazement as his team heads off to their various missions. They can follow orders? Who knew? the glass half-full Rod thinks. The glass half-empty Rod, quickly follows up, It can't last.

With Alecto, Seric, and Stormforge securely strapped into the passenger seats of the Dragonwing, the powerful engines gently lift the robot off the ground. The rumble of the engines muffle the whimpering from the Warlock as he realizes the small enclosed space he has allowed himself to be trapped in. The roar of the engine increases as Rod points the Dragonwing to the coordinates given to them by the nefarious CS general.

...

Setting ground near the CS Armored Platoon, Rod opens the hatch and watches everyone scramble out. He get's ready to unbuckle himself, when he sees Stormforge make a bee-line to the Sergeant, followed by Alecto. He settles back in his seat, ready to provide cover fire if the negotiation goes south.

He points his directional microphone towards the pair and listens to Stormforge make a pair of new friends.

He zooms in on the psi-stalker's face, and clicks on the team's channel, "Stormforge, the psi-stalker looks hangry, maybe offer him a wizard-flavored Snickers. Alecto, less robot, more damsel in distress."
Roderick Wolfram - Robot Pilot EP Record
Stats
Personal
Toughness: 15(8), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense, Battle-Hardened*, Fearless*, Nerves of Steel*

* from SuperTech device

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)
Q1 2019 Adventure Cards
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