Q1 Live Session

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Live Game Day/Time

Poll ended at Thu Oct 03, 2019 11:47 am

October 4th, 9 PM ET
1
20%
October 5th, 9 PM ET
4
80%
 
Total votes: 5

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Venatus Vinco
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Q1 Live Session

Post by Venatus Vinco »

Hello,

Please vote on your preferred date next week.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Sgt 86Delta
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Re: Q1 Live Session

Post by Sgt 86Delta »

I misundertood some details on my schedule.

I will be available Saturday evening.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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John Smith
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Joined: Sun Oct 21, 2018 5:49 am

Re: Q1 Live Session

Post by John Smith »

Saturday definitely would be better for me. Friday might work but chances are I be 30 or so minutes late.

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Pender Lumkiss
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Re: Q1 Live Session

Post by Pender Lumkiss »

Saturday has the best potential of working out. I have to work that day someplace that is about 2.5 hours from my house. There is a possibility depending on traffic and when I finish I may be an hour late or so. But there is also a possibility I finish a bit early and can get home before the game even begins.
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Pursuit
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Re: Q1 Live Session

Post by Pursuit »

Saturday is best for me, too.

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Peter Dunn
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Joined: Sat Jul 20, 2019 4:34 pm

Re: Q1 Live Session

Post by Peter Dunn »

I prefer Friday, but will try to be there either way.

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Tyler Puckett
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Re: Q1 Live Session

Post by Tyler Puckett »

I’ll make either day work :)
Tyler Pucket, Ex-Cop P.I.
Tyler, Private Investigator
Pace: 5(d4); Parry: 4; Toughness: 5(0)
Combat-Relevant Edges & Abilities:
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Wounds: 0/3; Fatigue: 0/2
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Ndreare
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Re: Q1 Live Session

Post by Ndreare »

There is a small chance I could make a Saturday. Need to check with the boss when she wakes

Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok

Nightbane Game Master Bennies 4, Murder a man at his place of business]




Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Venatus Vinco
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Re: Q1 Live Session

Post by Venatus Vinco »

Okay,

Just to confirm everything.

Saturday October 5 (tomorrow) 9 PM ET

Roll 20 Join Link: https://app.roll20.net/join/4033781/U990yw
Discord Audio Link: https://discord.gg/fbQ5m2s

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Sgt 86Delta
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Joined: Sun Oct 15, 2017 4:47 pm

Re: Q1 Live Session

Post by Sgt 86Delta »

posting for posterity

If we are set for Fridays in December 2019. The 13th or the 20th are my availabilities.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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Venatus Vinco
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Re: Q1 Live Session

Post by Venatus Vinco »

We were talking in hangouts about December 6th

But I could probably do those other dates

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Sgt 86Delta
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Posts: 818
Joined: Sun Oct 15, 2017 4:47 pm

Re: Q1 Live Session

Post by Sgt 86Delta »

Venatus Vinco wrote:
Sun Nov 10, 2019 9:54 am
We were talking in hangouts about December 6th

But I could probably do those other dates

VV
I was following the HO discussion and went back to check my calendar. So I posted my availabilities. If the concensus is the 6th then I will miss the Live Session for the quarter.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

User avatar
Ndreare
Savage Siri
Posts: 3821
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Q1 Live Session

Post by Ndreare »

With notice I can do both the 6th and 13th.

Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok

Nightbane Game Master Bennies 4, Murder a man at his place of business]




Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

User avatar
Venatus Vinco
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Bronze Patron
Posts: 2530
Joined: Sat Jun 11, 2016 3:30 pm

Re: Q1 Live Session

Post by Venatus Vinco »

December 13th seems to work best.

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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