Human Lord Magus

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Human Lord Magus

Post by Stoic »

Mahkah Mato
Rank: Seasoned Advances Left: 0
Race: Human
Iconic Framework: Lord Magus
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6 (d6 run); Parry: 6; Toughness: 5; Strain: 0 


Athletics d6 (1)

Fighting d8 (3)

Common Knowledge d6 (Advance)

Notice d8 (2)

Persuasion d6 (1)

Stealth d8 (2)

Occult d8 (IF)

Spellcasting d8 (IF)

Fighting d8 (HJ) (1)

Shooting d8 (HJ) (2)

Taunt d8 (3)

Thievery d4 (advance)


Major: Overconfident

Minor: UWW Exile

Minor: Loyal

AB: Magic (I.F.)
Magi of Dweomer (I.F.)
Power Points (I.F.)
Rapid Recharge (I.F.)
One with Magic (I.F.)
Wealthy (MARS)
Connected (MARS)



Standard Gear
Mage Staff
Shard Pistol


M.A.R.S. Package: Lord Magus
M.A.R.S. Rolls: Wealthy and Connected
A strong Suit of Armor

NG Camo Armor
This armor has an embedded Multi-Optics Helmet (see page 86) providing enhanced vision, targeting, and combat readout through the integral Heads Up Display, see page 86.

Hero’s Journey

Magic and Mysticism: Auto Raise

Training: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.

Spells: Invisibility, Teleport, Stun (Auto-Raise), Silence, Slumber

Initial Advances: (From Hindrances): Raise Dexterity, Raise Smarts

Adaptable: Edge: Wizard

Novice 1 Advance: Assassin

Novice 2 Advance: Humiliate

Novice 3 Advance: Danger Sense

Seasoned 1 Advance: Raise Thievery and Common Knowledge

Seasoned 2 Advance: One with Magic (Seasoned)

Seasoned 3 Advance:

Seasoned 4 Advance:

Veteran 1 Advance:

Veteran 2 Advance:

Veteran 3 Advance:

Veteran 4 Advance:

Heroic 1 Advance:

Heroic 2 Advance:

Heroic 3 Advance:

Heroic 4 Advance:

Legendary 1 Advance:

Legendary 2 Advance:

Legendary 3 Advance:

Legendary 4 Advance:
GM Bennies 9/9
Wild Card Bennies ?

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