1.3 Montage

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KahlessNestor
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1.3 Montage

Post by KahlessNestor » Thu Nov 07, 2019 3:08 am

The weeks in the headquarters bunker flew by or crawled slowly, depending on one’s perspective. Every morning except Sunday, Caleb ran them hard through physical training. Each grueling workout left them five pounds lighter through water loss, but slowly worked them into better shape. And after each workout, Tamar was there with a hearty, home cooked breakfast for them (including any special requests they might ask).

Mornings were spent with Dr. Helios and Ms. Roman on academic matters, making sure the new students were caught up with where they should be in their classes before they joined the general population of the Academy.

After a home cooked lunch from Tamar, the students went to self defense training. Caleb taught them the fundamentals of unarmed combat, and then personalized the lessons to each student’s abilities and penchants. Those less aggressive were taught more defensive arts like aikido and judo. More aggressive students focused on arts like jiu jitsu and krav maga. But everyone learned the basics they needed to know for every situation.

The rest of the afternoon was dedicated to individual powers training, whether in the training room or elsewhere. They focused on the fundamentals of control and accuracy, and expanding the repertoire of what each student could do with their powers. When they weren’t in training, students had free time.

After a home cooked dinner by Tamar, the students were left to their own devices. They could schedule more training time, if they desired, or just lounge in the rec room or their personal rooms, watch TV, play video games, work on homework. LIghts out was at ten o’clock, midnight on the weekend.

Saturday mornings were given over to team training, learning to work with others, using powers in conjunction with each other, and just general team building exercises. Saturday afternoons were free time.

Sundays were a free day. There was no PT, and transportation was provided for church services, if desired. Occasionally a field trip into the city would be scheduled for Saturday or Sunday afternoons, visiting museums, Millenium Park, or just a fun outing in general.

The week of Thanksgiving there were no classes and no organized training, though students were allowed to schedule individual training with a faculty member if they so desired. For those students with no family to go to, Tamar cooked a full Thanksgiving spread. For those who wanted to be with family, arrangements were made to get them there safely, under the watchful eye of a faculty member, of course.

Training and classes continued as they had after Thanksgiving, until Christmas, when the same arrangements were made. And each student received a special gift from Dr. Helios and the rest of the faculty.

All too soon, it would be January, and they would be integrated into the Academy population.
Interlude time!
Write some interlude montages. Some things to include:
  • How does your character take to the physical side of training? They should be getting stronger and more fit. This includes the combat training and any other skills they pick up.
  • How does your character take to the academic side of training? Include any skills you pick up.
  • How does your character take to the powers side of training? Do they learn anything new? Better control? Include any skills you pick up.
  • How does the meeting with the family go? This is easily scheduled the week of Thanksgiving (or Christmas), but can be done earlier, or whenever. The school will be getting the parent/guardian’s permissions needed, including medical records and such, and giving them information on the public side of the Academy. They will be verbally told of the more private side, as well, and about mutants and the nature of their child in general (if they are amenable; otherwise such knowledge will be kept discreet, should the student wish it, and some other story would be given for the Nexus incident). This will also include (probably earlier than Thanksgiving) the funeral for Caelian’s father, and retrieving Jason’s mastiff.
  • Reaction to the gift.
Take a benny for writing your interlude

Every student also receives the following benefits.
  • You receive a free d4 in three skills your choice of skills from this list. You may stack with an existing skill, but only if it doesn’t put you over your skill point threshold in that skill.
    • Academics
    • Athletics
    • Driving
    • Fighting
    • Healing
    • Language
    • Piloting
    • Research
    • Science
    • Shooting
  • As part of your training, you receive a uniform
    • Costume
    • Red and gold skin tight uniform made of material specially treated by advanced physics to work with superpowers without being destroyed and take quite a bit of damage. It is easily concealable beneath clothes.
      • Armor +2 (torso, arms, legs)
      • Built in encrypted comms with 5 mile radius
      • Electronic masking (face is blurred on electronic images)
  • Christmas Gift
    • Shanice gets a pair of midfield, front row tickets to the next Olympics Women’s Soccer Gold Medal Tokyo 2020 game.
    • Rob gets the next line of Nikes that aren’t even due out until 2020.
    • Caelian receives his father’s first prize fight medal, the one he had accidentally broken as a child and that had been thrown away. It looks brand new.
    • Jason receives a trip to swim with the dolphins in the Carribean.
    • Samuel receives the first place trophy he’d won in school for his spider robot. It had been lost in a house move.
    • Kat receives a teddy bear. It had been given to her by her mother when she was six. It had long since fallen apart and been discarded, along with that idealistic childhood. Now it looked practically new, and still smelled of her mother’s perfume.
    • Constance receives an old picture she remembers from her mother’s photo album. It is a wedding picture of her mother and father, with a few generations up to her great-grandfather. In the background, on the wall, is a portrait of an older man that looks remarkably like Dr. Paul Helios.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8

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Highlander
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Re: 1.3 Montage

Post by Highlander » Thu Nov 07, 2019 4:02 pm

By some sort of miracle, Dr. Helios is able to approach Caelian with an opportunity to bury his father. A strange position for Caelian of course but he asks that he be left alone with the body to identify it. An hour alone with the body and Caelian is quite certain that it is his father.

Looking over the body of his father, Caelian realizes that the shots fired by the Nexus thugs were all leveled at his father's torso. A comment his father made to him once long ago, came to mind in that instant, "The men of our family have only ever briefly been found together. In the end, there can be only one of us."

So it was, that with the body identified, funeral proceedings followed. Caelian was at the funeral dressed in a large white suit, like Kingpin wore from the comic books, and lush mane of red hair that would make Lex Luthor swoon. He was accompanied by two members of Dr. Helios team, but Caelian clearly dwarfed them.

When he went to lay flowers on the casket before it was buried, they were a bouquet of white roses, mountain heather and laurel. That was a week or so before Thanksgiving.

The only other thing Caelian did was to collect on the bets his father had placed prior to his death. Other than cleaning up their home and setting it upto be sold, Caelian spent time practicing and working out and watching fighting matches whenever he could. " Dad always did say, if you can't be in the ring then bet like you were."

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Probe
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Re: 1.3 Montage

Post by Probe » Thu Nov 07, 2019 6:11 pm

Sam works his tail off, practicing body strengthening exercises, learning how to fight with a number of weapons, practicing his powers so that he can quickly form specific memorized shapes quickly, and studying more about mechanics and how things are put together.

One nice thing about his powers, it does not matter if he is hurt, he can quickly fix himself...as long as he is conscious and sensible. Of course, that means no pain killers or other drugs that might cause his mind to get blurry. He is going to develop a high degree of pain tolerance if this keeps up.

He is trying hard to talk to the others, though he is generally going to be less successful what it comes to talking to girls. As long as he keeps on the subject and is very specific about what he wants to say he is usually not too bad. Speaking on the spur of the moment is not an option. He wonders whether, if he ever actually likes a girl, he will even be able to talk to her.

He works himself hard every day, eats a lot to fuel both his normal and his mutant metabolism and sleeps better than he would if he were not pretty much exhausted when he falls into bed.

If he can, he sends messages to his parents to assure them he is all right and is attending a good school. He hopes they are all right and have not been mentally programmed, but has no way to tell if they have been. It is one thing that he tries not to think about...and is part of why he is working so hard.
In Effect:
Wounds: 0
Bennies: 3

Heightened Senses: +2 Perception, Night Vision
Uncanny Reflexes

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Hexx
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Re: 1.3 Montage

Post by Hexx » Thu Nov 07, 2019 6:57 pm

Kat doesn't slack on the physical and combat training, despite her obvious resentment of both. In particular, Caleb finds that her skill with thrown objects is preternaturally good; increasing her baseline athletic skill makes her equal to all but the best when it comes to tossing an object where she wants it to go. She's not particularly fast, though, and her upper-body strength still is that of a spindly-armed fourteen-year-old girl, meaning that she'd be a poor fit for direct attacks. Still, Caleb is probably already realizing that she could be a real threat with flashbang and smoke grenades (or, of course, the real thing), though the idea of trusting her with explosives outside of a controlled environment might seem unwise right at the moment. As far as the hand-to-hand is concerned, she's definitely a 'soft' style preference, mainly focusing on defense and evasion.
OOC Comments
Fighting to d4, Athletics to d6 (which raises her Throwing Super Skill up to a d12).
On the academic side of things, the picture is murkier, at first. She seems to be blowing off her studies and assignments (particularly the homework); but when it comes time to take a test, she does reasonably well out of the gate, and over time, that just improves, with her getting As in any non-math-based course. When given a task to interpret or analyze the themes of a piece of literature, in particular, she can dissect a text five different ways, coming back with multiple interpretations. Similarly, she can often perceive patterns in history and economics lessons that elude college freshmen.

Math and science classes drag behind the humanities; she seems to have occasional insights that bespeak her hyperactive brain, but she lacks the interest to dig in deep to the numbers the way she does the stuff she finds more fascinating.

OOC Comments
Academics to d8. The 'random insights' come from being Gifted, and thus able to roll Science at d4 even unskilled.
Powers training is probably her biggest ambivalence. Part of the trouble is just identifying how her powers actually work. The Hex Bolts, as she's taken to calling the black, coruscating energy she can hurl at people and machinery to shut them down, are pretty self-evident, but there seems to be a lot that happens in the background with her, as well. Caleb, for all his skill, often finds himself flat on his back due to any number of sources of interference, such as a random glint of light catching him in the eye, or a bit of debris ending up underfoot. Even when not getting caught in such a fashion, though, Kat herself also is preternaturally fortunate, able to evade blows that absolutely should've connected. Other than refining her effectiveness in using the Hex Bolts (making it easier for her to shut down machines, or showing her how to create a more broad-based 'curse' that enervated a target across the board), she didn't really have much opportunity to develop her power in the same way someone with armor or energy blasts might.

And then... there's her mouth. It takes a considerable amount of observation to determine that she's not just good at spotting people's weaknesses and exploiting them. As Caleb tells Helios one night during a review, "She just guesses what will get under your skin. It's almost like a nasty flavor of ESP, but it even works when we're jamming psychic abilities. She shoots off her mouth at random, and just happens to mention what's actually likely to distract you at that moment--usually in a way that even she doesn't realize what she's just been digging at. It'd be impressive if she wasn't a little bitch about it."

Prof. Helios chuckled wryly. "Oh, I know. You should see her history project. She did a comprehensive analysis of children indoctrination programs--starting with the Children's Crusade and leading through the Hitler Jugend and the child soldiers of central Africa. She never mentions the Academy once, but by the time I was done reading it, I was shaken enough to have to go through our program and look for elements that might be more coercive than we'd intended."

Caleb snorted. "She mostly doesn't seem to direct it to her teammates, thank goodness, at least not beyond the nicknames. But almost all of the adults on staff have gotten stung once or twice. She's used it on me in combat training a couple times, and it left me just distracted enough for her to nail me with one of those Hex Bolts of hers. I admit, I'm a bit worried about what'll happen once she's in the general student population. I'll be blunt--I could see her pushing some more fragile teen over the edge."

Helios' brow furrowed at that idea.
OOC Comments
Power Respec done--Negation and Malfunction are now Switchable, with the added bonus that Negation is now broad-band, applying to all Traits at once, while Negation now uses a d12 for the Spirit roll to activate, at the cost of needing her to first hit with a Throwing roll, just like Negation does.

And yes, giving a character with Super-Skill:Taunt the Mean Hindrance does make for a potentially explosive cocktail in a high school setting. There's no way they aren't at least a little worried about it.
Kat absolutely insisted her father be told nothing about the true nature of the Academy, saying that if she was 'outed' to him, she'd hit the streets, Nexus or no. She simply figures that would be the last straw, learning that his daughter is a 'freak', and get her cut off from him completely--which concern, of course, belies her general insistence that she doesn't care what he thinks of her, etc. Still, she does seem serious about the threat to ditch the program.

Most of the parent visit was painful for anyone unfortunate enough to observe it--her defenses are just so high that her dad simply cannot get around or over them. He did, however, bring a bunch of stuff for her from home, which caused a momentary softening of the eyes when she looked inside the old trunk. She even hugged him when he left, which actually startled him--of course, that momentary pause on his part was then interpreted as a rejection by her, and the whole thing ended on a sour note. (It will ultimately be learned that the trunk contains a bunch of magic shoppe items--books of tricks, gaffed coins and cards, and so forth. Through December, she is often seen practicing simple coin-and-card tricks in the game lounge. She's no grand magician, but she can manage a fair bit of sleight-of-hand.)

There's one other flat-out refusal on her part when it comes to cooperation with 'the program'--to wit, the uniform. She goes in, tries it on, and comes out of her room carrying it in her hands, and passes it back. "Nope." Her rationale becomes pretty clear after some discussion--"This uniform is meant to be worn in public. I'm a fourteen-year-old girl. Cell-phones, Reddit and the Chans exist. Cargo shorts, or a knee-length skirt, or something, or I'll just stick to my street clothes." As with informing her father about the truth, she's utterly intransigent on this point. As far as she's concerned, figuring out a way to accommodate her--well, 'modesty' seems the wrong word, but it's close enough for this purpose--while still making the clothes something that can be concealed under other clothing is their problem, not hers.

Her other rebellions are comparatively minor, for the most part--for instance, she smuggles a small flashlight into her room, using it to read by after lights-out, in the classic under-the-covers fashion. During field trips, she often acquires other minor contraband--trashy novels or magazines and newspaper tabloids--that she gets from newsstands and gift shops in the museums and other tourist attractions. Although there was one other more... notable instance....

After declining the first two opportunities to go to church, Kat suddenly reversed course and opted to attend mass at one of the city's many smaller Roman Catholic churches. Really, they should've seen it coming.... She behaved herself throughout the Mass, but during the coffee hour afterwards, proceeded to create a scene by asking some very difficult and pointed theological questions, upsetting several of the congregation members who were simply caught off-guard. By the time her minders managed to hustle her off-scene, she'd managed to reduce the Sunday School teacher to sputtering rage, and induced a deacon to tears. Helios and Caleb revisited the subject of just how much damage she was capable of in the general Academy.

Team-building exercises are a constant source of frustration for Caleb, too, in no small part because Kat herself does provide assistance (sometimes amazingly effective, when she shuts down an opposing device or enervates an enemy) to her teammates, so it's hard to say she isn't a team player--she simply refuses to rely on them to do the same. Thus, it becomes nearly impossible to coordinate their activities with her when she's on point. She just won't wait for back-up or other aid--if the other person doesn't have their timing down precisely, she forges ahead solo (and this is the one time she WILL lash out at a teammate verbally, berating them if the entire task was failed because they weren't 'able to keep up'.) And of course, every time she does succeed (which is generally at least a bit more often than she should, by all rights), it just reinforces her own overconfidence.

Thanksgiving, she does go home. Again, her, ah, unique view of the world leads to an ultimate falling out; she opts to stay at the school during Christmas. Her gift from Helios and staff manages to leave her completely speechless ("A Christmas miracle," Caleb murmurs to Tamar, who elbows him in the ribs). She eventually just takes it back to her room. It's never seen 'out' in the room--instead, she keeps it in the box, on a shelf in the closet during the day; it only comes out at night, when she holds it while she sleeps.
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: Toughness: 5
Skills: Athletics d4 (Throwing d10); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d6; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Powers:
Jinx: Foes Mishap on 1 or 2
Negation: RTA, Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Malfunction: 12", Spirit (0/-2/-4/-6)
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Fearless
Super-Skills: Taunt, Athletics/Throwing

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KahlessNestor
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Re: 1.3 Montage

Post by KahlessNestor » Fri Nov 08, 2019 4:51 am

Tamar took the uniform back from Kat and gave her a sympathetic smile. Esperanza, lounging nearby, was less sympathetic.

“You’re a woman. Use it,” Esper told Kat. “You’ll look good in it. Trust me.”

Tamar gave Esper a look that told the taller woman she wasn’t being helpful, and then turned back to Kat. “Ah remember thinkin’ much the same thing when Ah first tried it,” she said. “Well, Ah’m not sure what Chans are.” She gave Kat a conspiratorial smile. “But at least you won’t burn off all your clothes the first time ya light up, like Ah did.” She actually blushed a bit.

“Here, kid. Use this.” Esperanza sat forward and shrugged out of a super-expensive leather jacket and tossed it to Kat. Esper was a tall woman, so the jacket would be a bit oversized on Kat, but it would help cover things up. And it looked super cool. “I bet she couldn’t pull off the uniform, anyway,” Esper challenged Kat with a smile.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8

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Volo
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Re: 1.3 Montage

Post by Volo » Fri Nov 08, 2019 8:23 am

Rob took to training slowly. Relying on his powers was simple and easy. Healing fatigue in the bones, or cuts and scrapes when needed. Strengthening his arms for lifting weights, or his stamina when needing to run. This path left him constantly performing above par, but never say him progressing. His limits remained the same.

The first couple weeks as it turned out where not a total waste. For while the others mode progress, Rob was shown to have no advance at all. When Tamara came to him she looked the same as always, but when she spoke Rob knew it was more serious than usual so he listened. “Rob, do you think this is a joke? We are spending time and money giving you the opportunity to improve. But you keep slipping into using your powers to prevent yourself from actually gaining any improvement.”

Rob was surprised. “I mean we are here to learn our powers right? And I am pushing them when I can.”

Tamara shook her head. “No, we are trying to make you the best you can be, and prepare you for any circumstances you may encounter. What are you going to do if you cannot access your powers? Suppose you come across someone with a stronger will power than you and he simply shuts down your powers. How will you solve the problem then? Will your friends die, because you wanted to be lazy in your training?”

The talk did what Tamara expected. Rob really did care about people, and he did not want anyone with him to be hurt by another situation like the one before. Working hard, Rob pushed himself, for more than two thirds of his training time he would focus only on the skills needed to do what the job was. When he did use his powers he focused on using just the right amount for what was needed, not using the full raw power he was gifted with, but instead trying to learn the subtle nuances of the power that let him do something more.

At the range Rob started learning soon, building skill, and growing. Within no time he was able to reliably hit the target at least three quarters of the time. While his raw strength was not climbing his fast twitch muscles and reaction time was showing marked improvement. Rob struggled to keep up with the hand to hand combat training. He was constantly frustrated by his inability to secure his second place spot. It seems he was not the only one with some previous experience at martial arts. This made the contest significantly harder. He could not just accept being beaten he had to much pride for that, but at the same time it stung every time he would lose a round. This drove him and motivated him to push harder and build skills better.
Status & Resources
Wounds: 0
Fatigue: 0

Bennies: 0
  • +3 Quarterly reset
    -1 Running Away
    -1 Still running away
    -1 You guessed it still running away
Volo
Rob Marks - I'm not a thief...

Rank: Novice Experience: 0 Advances Left: 0
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
Pace: 6 Parry: 4 Toughness: 5

Skills
  • Athletics (Ag) d6 (1)
  • Academics d4 (1)
  • Battle d4 (1)
  • Common Knowledge (Sm) d4 (0)
  • Driving d6 (2)
  • Fighting (Ag) d4 (1)
  • Notice (Sm) d6 (1)
  • Persuasion (Sp) d6 (1)
  • Stealth (Ag) d4 (0)
  • Research d4 (1)
  • Streetwise (Sm) d4 (1)
  • Wishing (Sm) d6 (2)

Hindrances
  • Curious (Major): The character wants to know about everything.
  • Mild Mannered (Minor): –2 to Intimidation rolls.
  • Loyal (Minor): The hero is loyal to his friends and allies.
  • Overconfident (SK-Major): Having had little to no trouble in life since his powers manifested. Rob believes he can do anything, and has trouble catching on that there are others with a lot more power than him.

Edges
  • Wish (Filthy Rich: Volo can simply wish things to happen. This has worked out to him having access to as many resources as he needs.)
  • Power Points: Volo has an additional 5 power points for 35 total.

Powers (20+Super Karma+Edge = 35)
  • Subtle Desires: Super Edge (2) (Elan)
  • Wish: Super Skill (3) (+3 Super Sorcery trapped as Wishing)
  • Wishing: Super Sorcery 10 (20)
  • Untapped Potential (10)

Gear
  • Rob can get just about any gear he wants. He has cash and can frequently wish what he needs into being.

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Probe
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Re: 1.3 Montage

Post by Probe » Fri Nov 08, 2019 7:42 pm

Sam was home for Thanksgiving. He had been worried, the enemy clearly knows who his family is since they kidnapped him from his workroom in the shed behind the house. Still, Chase had checked his family over and found no tampering, so he had come home.

Things were going normally, a dozen distant relatives gathered to share a turkey and various sides, generally each family bringing one of those while the host family did the turkey and dressing.

Something was bothering Sam, the neighbor's daughter, Jenny, had been watching him since he got home. Once, a long time ago, they had been friends...both the geeky kids. When they started growing up he started fumbling his words, especially around girls, and she was the girl he was around most. He wound up driving her away, which he has always regretted.

He decides to look in on her and see what she is doing. He creates a remote, disguising it as a chipmunk, and sends it to climb up to Jenny's room. It is a bit of an effort to control a mobile remote and to see and hear through it while still acting normally. No one here knows about his powers, he does not want to upset them.

He discovers no one is in Jenny's room, but her computer is on. She was writing about him in her blog. Something about the writing bothers him, she is writing as if she thinks of him as an inhuman monster.

He realizes, I was foolish, I had my family checked out for tampering, but did not think to have them check the neighbors.

Retracting the remote, he quickly makes a call to the institute, "My position has been compromised, pick me up as soon as possible."
In Effect:
Wounds: 0
Bennies: 3

Heightened Senses: +2 Perception, Night Vision
Uncanny Reflexes

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Hexx
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Re: 1.3 Montage

Post by Hexx » Fri Nov 08, 2019 8:52 pm

KahlessNestor wrote:
Fri Nov 08, 2019 4:51 am
Tamar took the uniform back from Kat and gave her a sympathetic smile. Esperanza, lounging nearby, was less sympathetic.

“You’re a woman. Use it,” Esper told Kat. “You’ll look good in it. Trust me.”

Tamar gave Esper a look that told the taller woman she wasn’t being helpful, and then turned back to Kat. “Ah remember thinkin’ much the same thing when Ah first tried it,” she said. “Well, Ah’m not sure what Chans are.” She gave Kat a conspiratorial smile. “But at least you won’t burn off all your clothes the first time ya light up, like Ah did.” She actually blushed a bit.

“Here, kid. Use this.” Esperanza sat forward and shrugged out of a super-expensive leather jacket and tossed it to Kat. Esper was a tall woman, so the jacket would be a bit oversized on Kat, but it would help cover things up. And it looked super cool. “I bet she couldn’t pull off the uniform, anyway,” Esper challenged Kat with a smile.
Kat shook her head at Tamar. "Point is, Hot Momma, that nowadays it's not just whoever happens to be there when you have a wardrobe malfunction who gets the show; it's pretty much every pimple-faced turd on the face of the planet--including my 'teammates'. And there's no real chance to stop it if there's someone with a cell phone around to play paparazzi. So, yeah, I'm still gonna need more than that... thing... below the waist."

She's about to turn on Esper, but actually is thrown off-guard by the jacket, running her hands over it, trying it on. "Uh... okay, no lie, this is awesome." She practically snuggles into it. "But it doesn't really do the whole 'fit under my clothing' thing, does it? If someone sees... I Luck Gal, or whatever I decide to go with, with this on, won't it be pretty much make it easy to make the connection?" She gets a smirk. "Mind you, no takebacks."

She frowns, hating to actually ASK for something, but.... "I'm just saying, with all this tech and such, it seems like it should be simple to have, I dunno, a belt that drops to a decent length skirt when you change. Or hell, one of those holo-thingees, only instead of changing our faces, since we apparently can't be trusted with that kind of disguises, just projects a costume with a mask."

ANd with that 'request', she heads off... still wearing the jacket.
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: Toughness: 5
Skills: Athletics d4 (Throwing d10); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d6; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Powers:
Jinx: Foes Mishap on 1 or 2
Negation: RTA, Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Malfunction: 12", Spirit (0/-2/-4/-6)
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Fearless
Super-Skills: Taunt, Athletics/Throwing

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Winger
Posts: 46
Joined: Thu Mar 14, 2019 11:39 pm

Re: 1.3 Montage

Post by Winger » Fri Nov 08, 2019 9:32 pm

Shanice didn't take any offers to call home. But she does ask Tamar to order a Rio de Janeiro Christ the Redeemer postcard and a stamp for her. She writes basically "Best vacation ever! Can't wait to see you at Thanksgiving!! <3 Shanchan" She's spent a lot of time and paper practicing before writing on the postcard to get it perfect. Then she gave it to the staff to mail however they do it to leave no tracebacks.

If anyone nefarious gets a glimpse of it, they're welcome to try avoiding detection while casing the Walker house at Thanksgiving only to find absolutely nothing. No Shanice, no family coming over to celebrate, no abnormal grocery shopping, nothing. There are eyes in the house looking out for suspicious things, though.

A week later, December 5th, the Walkers drive off to dinner a little earlier than usual, but hit I-4 to International Drive and head in with a groupon to Texas de Brazil (Brazilian steakhouse) and get a table for four. ER Nurse Walker has worked every Thanksgiving forever, so their traditional holidays are offset to better days with no crowds. And just after they're settled, the new skinned Shanice and a handler show up to join them. There's no dry eyes at that meeting, almost entirely from the discovery of her next new look. The Walkers didn't seem particularly stressed about her vanishing these last few weeks with no word. Well, at least not after the postcard arrived. Dad and Shanice had plenty of conversations over what to do if one of them disappears on a mission but needs to get word home without compromising status, especially after the Hallmark 'Signed, Sealed, Delivered' episode of the soldier mom stranded in the Middle East.

Shanice asked Dr. Zoe if she wanted to be the +1 and get out of the fortress for a daytrip to Orlando if she'd count as a handler. But Shanice understands if that doesn't work and is cool and friendly with whoever goes. If it's more than one handler, then there were that many !'s and that many empty seats at the table ready for them. Any guest at the Walker table is family, as much out of Norman Rockwell Thanksgiving spirit as out of comradeship over enjoying the endless carnivorathon. At $50 a person, this is a rare extravagance, but moreso because Shanice skipped it last year.

Then there's the other thing Shanice has been obsessing about for over a month now, dumping on her parents that she's taking mom with her to TOKYO!!!!!! She's done tons of preplanning for the seven-month-away trip and found $1400 roundtrip tickets and $180 a night hotel rooms for the week of the Friday Aug 7th game, so if they reserve Everything now and save $600/mnth every month, it's going to be super coupon tight, but they'll totally do it. Them not needing to cover her on their insurance anymore will totes cover a lot of that. The level of delayed fractional dawning Shanice had at seeing the tickets in the first place is flawlessly reproduced by Mom's look trying to figure out how she'll get that much time off at once hearing about it now. But there's no major holidays and it's enough months away so chances of it all working out are good. Whoever handed the tickets to stunned Shanice had gotten a huge hug. And that's the same type hug Shanice is getting from her stunned mom now.

The news that she's at a private school covered by grants is a relief. They do give the handler verbal agreement by the end of the dinner on all that, and can deal with the paperwork and medical records later easily enough. Plausible Deniability lends to practically zero information really being imparted about school above or below the table. They important part is they can see how happy and confident she is, no major red flags from the handler, and the assurance from their daughter that, seriously, if it ever gets stupid, she can literally just fly away. Dad and daughter do exchange a lot of representative, metaphorical information in terms of movie references, but mostly just solidifying how tope and dime and beast everything is rather than actual details on specifically how.

If Dr. Zoe is the handler, then the two African-American medical career women are bound to have a conversation on their own that could be in vagueries about Shanice's condition or could literally just be about how ridicules their line of work is, anywhere. If it's more of a nameless security goon, then it's more Dad's job of politely, inoffensively, interrogating, or chumming up just fine with mutual military vehicle misadventures. Mom's brief interview would be satisfying her own curiosities about the school's medical capabilities, but not digging into anything too extreme.

Both her parents pick up on how hardbody she is now, even passed the new skin that ... they'd never thought they'd ever see her entire life Before she become something even further from it. It takes a lot of convincing to not take a family picture, but even if the handler's don't step in, Shanice isn't comfortable with it herself right now. Not yet. She feels like the explanation for her new look is obvious enough. She's in with other 'special teammates' now and one of them figured out how to make her look like this, nuff said.

It's hard to say goodbye, but it helps that everyone's nearly in a coma from consumption. She tells them she's 50/50 on coming back for Christmas, but that's no doubt a time-shifted holiday with offset traditions to and they accept it. All the proud-and-crying Walkers are off to their respective homes once more.

_____

Physical training: Like all championship soccergirls, she's basically insane. Coach had her running, kicking, headballing, situational awareness of her teammates. Daddy gauged her combat training by how much the Parent Teacher conferences made him smile, because he couldn't stop the bullies from verbally abusing her, but he wasn't career military to watch his kid get in physical altercations unprepared. When it came to nonlethal attacks, she is efficient, and savage. Twist the pinky till they're on the ground and Then kick them in the nuts. Then there's her ER nurse mother's encyclopedic knowledge of how human's break, and in hard to spot or prove ways. Shanice can scratch and rip hair with cheerleaders, make teen footballers squeal, and knows some really slick disarm and escape moves. Turns out, after a fashion, the bullies decided to avoid physical contact.

Caleb puts it together pretty fast. She's hasn't spent much or any time in a gi in proper martial arts kid classes, but what she's learned growing up are a handful of really solid skills, like a basic judo throw, a brazilian jiu jitsu ground escape, krav maga disarming. She's primed to go straight to the aggressive stuff. The slow part for her is transition to lethal moves, because everything she's ever done was nonlethal. But it's in her head and easy to get in her head that she's already killed two bad guys, and she'll eventually need to do it again. She'll likely spend extra time in the holoroom trying to get comfortable with acting fast and brutal And lethal.

(currently capped on fighting d6 to agility d6)

Academic training: The separation of Academic Time from Body Time from Power Time makes all the sense to her, just like school from sports. As an extra cirricular, though, she actually wants pilot training. It's ... an embarrassing thing she doesn't want to voice but ... she can fly ... and ... every flying superhero ever has to save an aircraft at some point. It could happen. Also even if she's outside one and can't bubble the whole thing but can use shapes to help stabilize it somehow, she really doesn't wanna practice "3rd person FlightSimX w/Oven Mits" for the first time with live passengers on the line. Then there's driving. Yes, she might get so frustrated with parallel parking that she might look around for anyone watching and cheat with a disc hovering the car sideways into space. But she's also spent a lot of time bubble moving cars in parking lots and has a profound sense of spacial geometry with them ... just not the steering radius limiting rotation aspect. No daughter of a third generation Armored Cav. Walker puts off driving.

She's eager to get back into languages, having fallen behind during her year essentially alone. She does catch up, but that doesn't raise her to a new skillful plateau as much just get her back on track for this private school grade level. She'll tell anyone she's not that smart, but it turns out she actually is. She stopped school, but not reading. Now she has individualized tutoring, her self-confidence, self-image, and anxiety levels. There's no measure for the difference it makes when she can march around campus with that pendant on, or break a sweat with it off with a team that's on her side. She voiced her practicality issues with the "bodypaint spandex" uniforms, but after two months here, compared to teen girls, she's got Marilyn Monroe magnetic confidence and will wear anything. It helps that pimples are isolated chemical buildups and not necessarily genetic features a holo-pendant should waste any processing power recreating. She'll immediately be in the control room looking for technicians if it does.

(skillups: academics d4, piloting d4, driving d4)

Powers training: She was a rock star the night they broke out. It was hard to tell what anyone else was doing. it was all happening so fast. But by the end it was her fending off multiple shooters with a double walls while Caelin was helping but in purely Hulk-Smash coventional ways. She'd done the double wall before, ... once ... on a clear, sunny day ... at 1mph ... slowly herding cows ... and the cows weren't shooting at her. She's burrowed in a bubble and she knows she can make another shape while doing it, but ... the logistics in her head give her a headache fast. That's an area she needs outside eyes and telemetry to coach her technique.

But the part that grips her mind completely is when the brains tell her she can theoretically group people into bubbles without having to focus on them individually. Sure she wants to fly faster and lift stronger, but the potential to protect multiple people in one bubble is her absolute driving goal. The first time a holo-episode includes a collateral human or pet getting injured from her actions, though ... she breaks down hard. Like days of focus training regressed from anziety attacks when innocents are too close to whatever she's doing.

(next part about Kat is cleared up that Kat is cognoscente enough of the triggers to not go there)

As for Kat's prickliness ... Shanice is used to constipated teammates on the rag. She doesn't take it personal, especially when it's becoming apparent from the adults that it's related to her powers, and she's really a super intelligent Moriarty agitator. At that point, once she can put a name to what she's seeing, she's duely impressed watching the genius work, and more able to let the barbs slide.

When it comes to team exercises, Shanice is always ready to pull some desperate move trying to save the YOLO ferret, but honestly she does that for everyone. Shanice does get frustrated when it's team exercises falling apart, though. She will call out Kat when it's legit Kat's fault, but always strictly professional, always about the objective, never even remotely personal. And she will be just fine with Kat rebutaling as long as it's about the objective and not personal, and can also ignore personal attacks to a point if she can rationalize it as Kat having tourettes rather than actual malice.

If it turns into pranks, though ... into anything construed as a cowardly bully move to make fun of her in an unbalanced personal way ... that would break her. She really does have PTSD in terms of bullying and pranks and there's a long list of triggers. Unfortunately, that includes pranks that no one else is likely to notice till it's too late are going wrong, like if someone had chalked erasors over the door that no one realized till it was too late she was seeing it as a white blotched black skin visual gags. She would spend another day in her room socially catatonic if the pendant itself still didn't change her own teammates betraying her and making fun of her flaws.

_____

Rob: There's no hiding Shanice has a crush on Rob. She knows it, but she'd be the last creature on earth to realize everyone else knows it, too. Or other teens might be failing that perception-of-the-obvious roll, too, like Rob himself, dunno. The first time they met was him walking in on her naked changing, and he didn't make it weird or have any negative reaction at all. And that about sealed the deal with all the answers for her. He's apparently the only cis-het male on earth. All the other males are friendly, gay robots. She probably doesn't have a chance, but ... well ... he's the only one on earth, so ...

Caelian: What's not to like about a giant fezzik teddy-hagrid? She's completely comfortable with a supportive hug or leaning against him, especially if he's having a self-image-problem day. She can see the pain in him around the funeral. She offers to go if like ... teammates going is a thing and ... dunno, um ... if he wants ... she can dig a huge grave in one move and hold all the ground up then put it back perfectly .... probably.

When Kat calls Caelian Large, Shanice can't help but go through the ENTIRE list of Big McLargeHuge names from MST3K Space Mutiny during exercises or a chance to make them all watch the episode. Hopefully she can get Caelian to laugh or she'd be a terrible person and hide it till he's away. They really are terms of endearment and awesomeness, not meant to by bully names.
the list
Crow: Slab Bulkhead!
Servo: Fridge Largemeat!
Mike: Punt Speedchunk!
Crow: Butch Deadlift!
Crow: Bold Bigflank!
Mike: Splint Chesthair!
Mike: Flint Ironstag!
Crow: Bolt Vanderhuge!
Mike: Thick McRunfast!
Mike: Blast Hardcheese!
Crow: Buff Drinklots!
Servo: Trunk Slamchest!
Crow: Fist Rockbone!
Mike: Stump Beefknob!
Servo: Smash Lampjaw!
Crow: Punch Rockgroin!
Mike: Buck Plankchest!
Crow: Stump Chunkmen!
Servo: Dirk Hardpec!
Mike: Rip Steakface!
Crow: Slate Slabrock!
Servo: Crud Bonemeal!
Mike: Brick HardMeat!
Crow: Rip Slagcheek!
Servo: Punch Sideiron!
Mike: Gristle McThornbody!
Crow: Slate Fistcrunch!
Mike: Buff Hardback!
Servo: Bob Johnson! Oh, wait...
Servo: Blast Thickneck!
Crow: Crunch Buttsteak!
Mike: Slab Squatthrust!
Servo: Lump Beefbroth!
Crow: Touch Rustrod!
Mike: Reef Blastbody!
Mike: Big McLargeHuge!
Mike: Smoke ManMuscle!
Servo: Eat Punchbeef!
Mike: Hack Blowfist!
Mike: Roll Fizzlebeef!
Jason: Fun to have another flyer to compete with, and even more randomness with his shapes than she can think up with her bubbles. And PUPPEH! She's legit happy for him getting his puppers back.

Samuel: Might not be often, but can really get into neat discussions with him on sci-fi or steampunk or nerdy stuff.

Kat: Can appreciate watching her 'work.' Does giggle at the stories that invariably follow every time the adults are duped into letting her out into public. Isn't avoiding, but isn't actively trying to get closer, and definitely isn't trying to get in her way. But unless something goes notably south, Shanice is amicable. As much as Shanice loves her pendant, the attention to it might be confusing or weird. But hopefully at some point it will click and Shanice will extrapolate out that Kat has been actively avoiding tender topics. That would actually spawn a kind of liking her. Like an "aww, you murdered fewer kittens today because it's ms. cleaver's birthday .. that's so sweet of you. you really do care." Shanice literally just one day is nicer to Kat and less bothered by anything she does, even when it complicates something for the team. She'd even be more likely to defend Kat now and then.

Constance: When Shanice went into shock seeing her new supernormie image, Constance was the first to give her a hug and help talk her through it. In Shanices world, hugs are a family thing. The 75yo+ church lady contingent gave hugs, too, but that's about it. So that made an impression on her that Constance was a loyal teammate and good person. She's comfortable around her, including contact.
Last edited by Winger on Sat Nov 09, 2019 5:14 pm, edited 9 times in total.
Shanice "Winger" Walker
Character Sheetish
Shanice "Winger" Walker
14yo, rectangle-athletic

Agility:d6 Smarts:d6 Spirit:d6 Strength:d6 Vigor:d6

Pace:6(d6) Parry:6 Toughness:5(13w/FF) Size:0

d4: CommonKnowledge(Sm) Electronics(Sm) Healing(Sm) Intimidate(Sp) Performance(Sp) Persuasion(Sp) Research(Sm) Science(Sm) Stealth(Ag) Survival(Sm) Taunt(Sm)

d6: Athletics(Ag) Fight(Ag) Notice(Sm)

d12: ForceControlFight(Ag)

Hinderences: Habit(Major/SKarma)Caffeine Ruthless(Minor) Loyal(Minor) DeathWish(Minor) DistinctiveAppearance(Minor)

Edges: Linguist(Spa/Fre/ASL) TeamPlayer AB+PPE

Powers: ForceControl(8)+ForceField+Heavy Flight(5)48"/120mph SuperSkill(3)Fighting Burrowing(1)(req:Forcefield) Parry(1) Deflection(1)
v2
Agility:d6
d4: Stealth
d6: Athletics Fight
d12: Fight(ForceControl)

Smarts:d6
d4: CommonKnowledge Electronics Healing Research Science Survival Taunt
d6: Notice

Spirit:d6
d4: Intimidate Performance Persuasion

Strength:d6
Vigor:d6

Pace:6(d6)
Parry:6
Toughness:5(13w/FF)
Size:0

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Hexx
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Bronze Patron
Posts: 128
Joined: Wed Nov 01, 2017 7:03 pm

Re: 1.3 Montage

Post by Hexx » Sat Nov 09, 2019 2:38 pm

Follow-Up:

Calling Kat out for her lack of team trust is an exercise in frustration, in itself--her counter-measures are purely verbal (no pranking the teammates), but she isn't above being mean about it. That said, she isn't going for the kill, either, so certain topics are, at least for now, off-limits: Caelian's dad and Shanice's 'natural' appearance both falling into that category. In Shanice's case, in particular, she's more likely to go the opposite route, speaking derisively of the holo-cloak rather than Shanice's actual coloration.

Nicknames are used without regard for how the person so dubbed feels about it:
Rob: Easy Street, or just Easy (It's interesting that her take so closely mimics Tamar's warnings about him relying on his powers too much. Even once he bears down, she continues using the nickname.)
Caelian: Large (this is said with a more gentle tone than most--she's apparently settled on him as the most trustworthy one in the group.)
Jason: Muttley (Normally, Jason is just regarded as another teammate, but she adores his dog, and thus he often gets more of a pass than the others.)
Samuel: Perv, Perv-Boy, Wet Dream (She is NEVER going to forget their first meeting, nor let him do so)
Shanice: Bubbles
Constance: Blondie, or, once she learns about Constance being an actual cheerleader, Pom-Poms

Faculty Nicknames (oh, yes, she goes there regularly):
Tamar: Hot Momma
Esperanza: Glitz or Glam
Helios: Gramps, Old School
Zoe: Frankie, Morrie, Jecklyn... yeah, Kat knows her classic mad doctors, and pretty much just feminizes all the names
Caleb: Yup, Sgt. Spook. If talking to him directly, it almost always is combined with the 'military academy cadet' routine she used on their first day of training.
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: Toughness: 5
Skills: Athletics d4 (Throwing d10); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d6; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Powers:
Jinx: Foes Mishap on 1 or 2
Negation: RTA, Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Malfunction: 12", Spirit (0/-2/-4/-6)
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Fearless
Super-Skills: Taunt, Athletics/Throwing

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Winger
Posts: 46
Joined: Thu Mar 14, 2019 11:39 pm

Re: 1.3 Montage

Post by Winger » Sun Nov 10, 2019 12:03 pm

RP

Shanice eventually approaches Esperanza, when both of them are in their native modes. By this point Shanice is perfectly comfortable and confident as long as she's down here, most likely to be showing a lot of skin. She's always been hesitant, almost fearful of approaching Esperanza, but in her speaking tone and "Ma'am" politeness, it's clear that she's never been close to a super rich celebrity ... not worried about the mafia (or showing any sign she's aware of that) or afraid of a powerful superling.

"Ma'am ... if it's not to personal and stuff ..." more of her nervous tick, her left hand going to her left ear slowly scratching or pressing in front of it. "What was it like before you had your pendant? ... Like ... how did you do it?"
Shanice "Winger" Walker
Character Sheetish
Shanice "Winger" Walker
14yo, rectangle-athletic

Agility:d6 Smarts:d6 Spirit:d6 Strength:d6 Vigor:d6

Pace:6(d6) Parry:6 Toughness:5(13w/FF) Size:0

d4: CommonKnowledge(Sm) Electronics(Sm) Healing(Sm) Intimidate(Sp) Performance(Sp) Persuasion(Sp) Research(Sm) Science(Sm) Stealth(Ag) Survival(Sm) Taunt(Sm)

d6: Athletics(Ag) Fight(Ag) Notice(Sm)

d12: ForceControlFight(Ag)

Hinderences: Habit(Major/SKarma)Caffeine Ruthless(Minor) Loyal(Minor) DeathWish(Minor) DistinctiveAppearance(Minor)

Edges: Linguist(Spa/Fre/ASL) TeamPlayer AB+PPE

Powers: ForceControl(8)+ForceField+Heavy Flight(5)48"/120mph SuperSkill(3)Fighting Burrowing(1)(req:Forcefield) Parry(1) Deflection(1)
v2
Agility:d6
d4: Stealth
d6: Athletics Fight
d12: Fight(ForceControl)

Smarts:d6
d4: CommonKnowledge Electronics Healing Research Science Survival Taunt
d6: Notice

Spirit:d6
d4: Intimidate Performance Persuasion

Strength:d6
Vigor:d6

Pace:6(d6)
Parry:6
Toughness:5(13w/FF)
Size:0

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KahlessNestor
Posts: 393
Joined: Thu Feb 15, 2018 4:02 am

Re: 1.3 Montage

Post by KahlessNestor » Tue Nov 12, 2019 3:41 am

“The problem with just usin’ an image inducer, Kat, is that it doesn’t provide you any protection,” Tamar pointed out.

“Like this,” Esper said, reaching behind her.

“No!” Tamar said suddenly, stepping between Esper and Katt. “Yer not gonna shoot her to demonstrate!”

“Can I shoot you?” Esper asked, smiling at Tamar.

Tamar rolled her eyes. “That belt idea ain’t half bad,” she mused. “Ah mean, Ah could give her a flouncy little skirt.”

“So...panty shots and fan service?” Esper asked, grinning as Tamar blushed deep red.

***

Esperanza made it a point to turn off her image inducer when she was down in the bunker with the kids. She realized it helped Shanice feel more normal. But where Shanice was a total hardbody, Esperanza’s mutation seemed to make her all curves, the epitome of female beauty expressed in a Greek marble statue, though she certain was in shape and muscled.

Esper looked up from the Wall Street Journal when Shanice approached and asked her about her time before the locket.

“I was lucky,” Esper admitted. “I didn’t physically change until my mutation came in fully. So after they made sure I wouldn’t sink Miami into the Gulf, I got the image inducer,” she explained.

She gestured to Shanice to sit down. “Look, kid. I’ll be level with you. I tend to give things straight. You want hand holding and hugs, that’s Tamar’s department. You’re purple. Great. That device isn’t going to change that. It can hide it, make it more convenient. But it doesn’t change it. You’ll always know. So the sooner you get comfortable with that, the better your life will be. You can wallow in being the PURPLE People Eater, or you can be the Purple People EATER, you understand? You take whatever they throw at you, eat it up, and spit it right back at them.” Esper leaned back, taking a sip of her latte. “I watched some of your games,” she said. “On that field, no one cared what you looked like. You scored goals. You <i>earned</i> their respect. No one is going to give that to you. And in that moment, it didn’t matter. Not to you; not to them. So be confident. Strut that hardbod. You’re a mutant, girl. No one can hold you down.”
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8

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Highlander
Posts: 40
Joined: Sun Mar 10, 2019 6:46 pm

Re: 1.3 Montage

Post by Highlander » Tue Nov 12, 2019 7:15 am

Caelian decided that visiting his home was another step in closure and he had asked Dr. Helios for some help in getting the house cleaned and ready for sale. It had, after all sat for a few months without any activity other than the couch being moved.

Dr. Helios had made arrangements for Caelian to close up affairs with his childhood home.

Caelian had been working on an appropriate alias while in his large form. His search of family records and histories pointed out that most of the Blythe men were dead, their wives having either remained widowed or remarried. It came down to cousins, distant cousins. And he settled on one whose whereabouts had been lost not confirmed dead.

Since the cosuin in question would be in his late thirties, Caelian figured it would not be greatly questioned if that was the name he used. In his large form he goes by Gàidheal Blythe.

Sidebar _
Caelian's dad never married.
Because 'Blythe' was concerned about the 'curse' in the family, he never even had girlfriends or even one night stands.

Caelian was actually delivered to 'Blythe' as an infant. Predecessors to Nexus had delivered the child to 'Blythe' and 'Blythe' had retired from the Compettive Mixed Martial Arts arenas.

Caelian is actually the lost cousin, Gàidheal.

When Gàidheal began experienceing some mutant like effects, he sought out a few groups that were studying and experimenting with newly discovered mutants. An accident in an administered serum, actually caused a reverse in genetics. Gàidheal became an infant twenty five years of life was reversed, introducing amenisia related to a form that could not handle the grownup memories.

Caelian is actually a thrity nine year old man, a mutant, trapped in a fourteen year old body.
Memories of a previous life?
Returning to a previous life?
Will his body and mind catch up to his actual age and experiences?
Gàidheal Blythe showed up to Caelian's boyhood home with three watchers from the academy and a hired cleaning company and landscaping crew. Neighboors came and Gàidheal explained that he was Caelian's next of kin and produced some legal documents when asked. He graciously informed those who asked that Caelian had been accepted to a private school and needed to close up affairs in his home town.

The housecleaning took a couple of days and the landscapers an entire week. Blythe and his watchers took care of repairs on the home and had the home ready to be sold by week's end. Blythe sold everything from inside the house, except some valuable keepsakes from his father 'Blythe'.

There was a firesafe box, a few trophies, and some framed pictures. These were the only items that Caelian kept. One of the watchers found the medal.
KahlessNestor wrote:
Thu Nov 07, 2019 3:08 am
Caelian receives his father’s first prize fight medal, the one he had accidentally broken as a child and that had been thrown away. It looks brand new.




The medal had been broken purely by accident. During a particular power lifting broadcast, when Caelian was maybe eight or nine he had snapped the medal in half while flexing.

His father had laughed and suggested that if Caelian was intent on flexing in the future, he do it with a dumbbell or barbell in hand. Caelian had asked why and his father had said, "They are designed to take the stress and rigors of hard exercise."


The firesafe box had concerned Caelian, in that leaving with something like that in broad daylight would cause suspicions. He had told the neighbors that everything else was being sold, except some souvernirs and old photos. The watcher who had found the broken medal, mentioned that they could place the safe in a hidden place, until they got back to the academy. Caelian had agreed.

With the "estate sale" completed and the box of photos, trophies, and albums already in his room at the academy, Caelian set about putting the house up for sale. To do this he had approached Esperanza asked for access to one of her families subsidary companies. A company that was loosely tied to the Romans but certainly, in speculation only, could be linked to Caelian or the academy.

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Winger
Posts: 46
Joined: Thu Mar 14, 2019 11:39 pm

Re: 1.3 Montage

Post by Winger » Tue Nov 12, 2019 3:02 pm

Being in the bunker, she's in running shorts, a black sportbra, and half tank. There isn't much purple she /isn't/ showing. She's getting closer to military ramrod posture and her body confidence is pretty solid overall.

"Ever rethink sinking south Florida? You'd be really popular with central and north Florida. Maybe just break it off and move it down a bit."

Sits.

"Yeah, lucky." Looks Esper over. "I don't need hugs and hand stuff. You're really pretty, but I'm only in to boys." No intonation, just matter-of-factness. "I'm not hiding from being purple. Imchan was Dr. Helios's thing to hide me on his campus. I get it." Shrug.

" ... You .. saw my games? ... Did you have the sound turned up and hear the spectators? 'Zebra', 'Heffer', 'Patches', they're all in the stands calling me that. That's what Imchan's saving me from. ... This is my first time ever being a girl on campus instead of God's little Joke adults have to keep explaining."

"I know everyone down here is cool with me being purple." Looks at her hands rubbing her thumb over a section on the back of her other hand. "The shapes are changing, too. A little bit ... after really hard workouts .. and my hair's getting lighter. .. Do you still change? I mean not like being old but like mutanty stuff?"
Shanice "Winger" Walker
Character Sheetish
Shanice "Winger" Walker
14yo, rectangle-athletic

Agility:d6 Smarts:d6 Spirit:d6 Strength:d6 Vigor:d6

Pace:6(d6) Parry:6 Toughness:5(13w/FF) Size:0

d4: CommonKnowledge(Sm) Electronics(Sm) Healing(Sm) Intimidate(Sp) Performance(Sp) Persuasion(Sp) Research(Sm) Science(Sm) Stealth(Ag) Survival(Sm) Taunt(Sm)

d6: Athletics(Ag) Fight(Ag) Notice(Sm)

d12: ForceControlFight(Ag)

Hinderences: Habit(Major/SKarma)Caffeine Ruthless(Minor) Loyal(Minor) DeathWish(Minor) DistinctiveAppearance(Minor)

Edges: Linguist(Spa/Fre/ASL) TeamPlayer AB+PPE

Powers: ForceControl(8)+ForceField+Heavy Flight(5)48"/120mph SuperSkill(3)Fighting Burrowing(1)(req:Forcefield) Parry(1) Deflection(1)
v2
Agility:d6
d4: Stealth
d6: Athletics Fight
d12: Fight(ForceControl)

Smarts:d6
d4: CommonKnowledge Electronics Healing Research Science Survival Taunt
d6: Notice

Spirit:d6
d4: Intimidate Performance Persuasion

Strength:d6
Vigor:d6

Pace:6(d6)
Parry:6
Toughness:5(13w/FF)
Size:0

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Hexx
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Posts: 128
Joined: Wed Nov 01, 2017 7:03 pm

Re: 1.3 Montage

Post by Hexx » Tue Nov 12, 2019 3:43 pm

KahlessNestor wrote: “The problem with just usin’ an image inducer, Kat, is that it doesn’t provide you any protection,” Tamar pointed out.

“Like this,” Esper said, reaching behind her.

“No!” Tamar said suddenly, stepping between Esper and Katt. “Yer not gonna shoot her to demonstrate!”

“Can I shoot you?” Esper asked, smiling at Tamar.

Tamar rolled her eyes. “That belt idea ain’t half bad,” she mused. “Ah mean, Ah could give her a flouncy little skirt.”

“So...panty shots and fan service?” Esper asked, grinning as Tamar blushed deep red.
When Esper seems to be reaching for a weapon, Kat shows no fear--she just drops into the position Caleb's taught them for a ranged attacker--twisted to the side one foot forward and then crouching a bit, so as to present the smallest possible profile, and in her case, hands out, ready to hurl a Hex. Then Tamar intervenes, and she relaxes, though she's got a distinctly hostile expression on her face as she glares at Esper.

Then she relaxes. "Don't sweat it, Hot Momma, Glitz's just upset that you're relating to the token Rebellious Youth better than she is. I'd like something a bit longer in drop-mode than just a 'little' skirt, but I think you're on the right idea. Thicker belt means longer skirt--if it gets to my knees, then it can go over the skinsuit pretty nicely--skirt over tights doesn't look whorish, and there's no skin even if someone does get the odd upskirt shot. I don't suppose the colors are negotiable?" As she speaks, she takes Tamar by the arm and leads her off, talking amiably about options that might work to address her complaints--still wearing the leather jacket, of course.
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Pace: 6/d6; Parry: Toughness: 5
Skills: Athletics d4 (Throwing d10); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d6; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Powers:
Jinx: Foes Mishap on 1 or 2
Negation: RTA, Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Malfunction: 12", Spirit (0/-2/-4/-6)
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Fearless
Super-Skills: Taunt, Athletics/Throwing

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