Q4 Live Session

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Venatus Vinco
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Q4 Live Session

Post by Venatus Vinco »

Q4 Live Session
Date:Friday December 13th
Time: 9:00 PM Eastern
Roll20 Link: https://app.roll20.net/join/4033781/U990yw
Discord Voice Chat: https://discord.gg/bD57kxQ

RSVP Before Thursday for a Bonus Benny to Use in the Live Session!
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Re: Q4 Live Session

Post by Tianshi »

Tianshi is there.

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Peter Dunn
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Joined: Sat Jul 20, 2019 4:34 pm

Re: Q4 Live Session

Post by Peter Dunn »

I will only be there a few minutes, hopefully I can do something significant before having to leave.

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Savage Siri
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Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington

Re: Q4 Live Session

Post by Ndreare »

Will be there

Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok

Nightbane Game Master Bennies 4, Murder a man at his place of business]

Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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John Smith
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Re: Q4 Live Session

Post by John Smith »

Ken is in!

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Pender Lumkiss
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Re: Q4 Live Session

Post by Pender Lumkiss »

Luke will be there to expose the “hunters” for who they really are.
Field Team Six Bennies

Renata Hodges
Posts: 54
Joined: Fri Oct 26, 2018 1:06 pm

Re: Q4 Live Session

Post by Renata Hodges »

Renata will be there!


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