Supplies!

Exploits of Adventure Incorporated!
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Venatus Vinco
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Supplies!

Post by Venatus Vinco » Sun Jan 12, 2020 6:44 pm

Current Supply Die: d6
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Re: Supplies!

Post by Venatus Vinco » Sun Jan 12, 2020 6:47 pm

Vehicle

S.S. Fortuna
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The Fortuna is a Prowler General Utility Craft capable of buzzing around the Great Lakes or entering shallower tributaries and rivers. Adventure Inc. has loaded the cargo space with supplies and specialized equipment for the expedition. These unique items from Lazlo cannot be acquired in Ishpeming. With both the pilot’s station and the gun turret armored against Mega Damage attacks, the Prowler can handle all but the largest aquatic predators.

Stats:
  • Model: GUW-P002 Prowler General Utility Water Craft
  • Size: 6 (Large)
  • Handling: +1
  • Top Speed: 80 MPH
  • Toughness: 26 (14)
  • Crew: 1+30
  • Remaining: Mods 8
  • Notes: Watercraft, Range 800 miles.
Weapons:
TW Lightning Cannon
  • Range: 150/300/600
  • Damage: 4d10, AP 16, ROF 1
  • Shots: 20
  • Mods: 3
  • PPE To Reload: 12
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Re: Supplies!

Post by Venatus Vinco » Sun Jan 12, 2020 6:48 pm

Loot
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Re: Supplies!

Post by Venatus Vinco » Mon Jan 13, 2020 5:20 pm

Crew

Sailors
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d8, Boating d8, Climbing d8, Fighting d8, Intimidation d8, Notice d8, Shooting d8, Stealth d8
Pace: 6; Parry: 6; Toughness: 10 (4)
Hindrances: Loyal
Edges:
Gear: Plastic-Man Light EBA with Flotation Device (+4 Armor, +1 Toughness, +2 Athletics - Swimming), Light Laser Rifle (Range 24/48/96, Damage 4d6, RoF 1, AP 2), survival knife (Str+d4, +1 Survival).

Captain Sanford Flemming
Image
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
Skills: Boating d8, Climbing d8, Fighting d8, Intimidation d8, Notice d8, Shooting d8, Stealth d8, Athletics d8
Pace: 8; Parry: 7; Toughness: 20 (8)
Hindrances: Loyal
Edges: Block, Combat Reflexes, Ace
Gear: Crusader Heavy EBA with Flotation Device (+8 Armor, +3 Toughness, +2 Athletics - Swimming), L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, RoF 3, AP 2; Heavy Pulse), Vibro-Knife (Str+d6 Mega Damage, AP 6), 2 × frag grenades (Range 5/10/20, 5d6 Mega Damage, LBT).
Cybernetics: Cybernetics: Bionic Strength Augmentation III, Core Electronics Package (+2 to linked Common Knowledge, Electronics, Hacking, Research, and Repair checks), Cyber-Wired Reflexes I, Synthetic Organ Replacement II.
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