Angelo Romani Infiltrator - Far form home

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Angelo Romani Infiltrator - Far form home

Post by Angelo »

Mars rolls

mars roll f&g 1d20: [20] = 20
mars roll f&g 1d20: [4] = 4

Hero's journeys 1d20: [5] = 5
Hero's journeys 1d20: [9] = 9
Hero's journeys 1d20: [20] = 20
Last edited by Angelo on Sat May 23, 2020 5:07 pm, edited 1 time in total.

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Re: MARS Vagabond - Far form home

Post by Angelo »

Angelo Romani

Seasoned Male Human, Romani

Iconic Framework: MARS Vagabond

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d10, Fighting d6, Focus d8, Hacking d10, Language (Demongogian) d6, Language (English) d6, Language (Euro) d6, Language (Fairy) d6, Language (Gypsy) d6, Language (Native) d8, Notice d10, Persuasion d12+2, Piloting d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Curious, Loyal, Overconfident
Edges: Arcane Background (Gifted), Attractive, Charismatic, Elan, Genius (custom), Great Luck, Hard to Kill, I Know a Guy, Killer Instinct, Luck, New Powers (Shape Change, Detect/Conceal Arcana), Power Points, Streetwise, Very Attractive
Armor: Huntsman Medium Personal Armor
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stake (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Triax T100 Eagle jet pack
Languages: Demongogian (d6), English (d6), Euro (d6), Fairy (d6), Gypsy (d6), Native (native, d8)
Current Wealth: $0
Arcane Background: Gifted (Rifts® TLPG)
  • Power Points: 20
  • Powers: Gypsy Sight (Gypsy Sight (Detect/Conceal Arcana); SWADE pp158; Limitations: Self), Impersonation (Impersonation (Disguise); SWADE pp158; Limitations: Self), Metamorphoses (Metamorphoses (Shape Change); SWADE pp167)
Special Abilities
  • Adaptable: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
  • Begin with +4 skill points.:
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4−2).
  • Vagabond: Begin with Elan, Luck, Hard to Kill, and one more Edge of choice
  • Infiltration Specialist (Hero's Journey): +1 to any Persuasion, Research, or Stealth rolls related to being undercover, and a +2 to any Common Knowledge rolls for disguising herself and playing the role
  • Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Starting Bennies: 5
  • Edge: Charismatic
  • Edge: Attractive
  • Edge: Power Points
  • Edge: Very Attractive
  • Edge: Killer Instinct
  • Edge: New Powers (Shape Change, Detect/Conceal Arcana)
Current Load: 39.25 (40)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: The Tomorrow Legion Players GuideSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Multiple Languages, Rifts® M.D.C., Super StrengthValidity: Character appears invalid

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