Wierd Science Translator / Silencer and Puppet controller

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Zak Maclintock
Posts: 17
Joined: Sun Apr 26, 2020 11:10 am
Location: TX
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Wierd Science Translator / Silencer and Puppet controller

Post by Zak Maclintock »

Ok I have an Item seeking Approval and Suggestions . this is For Zak Maclintock of the 21 SET. it is not TW but Advance Science (Wierd Science creation)
[10:28 PM]
Base Item a tube looking Translator
[10:29 PM]
Language Translator: Programmed with the most common languages spoken in North America, this handheld device operates with a d12+2 skill for most translation work. It can be set to operate via digital display or audio. Use the same process as for the cybernetic Language Translator (see page 114) to teach the system new languages (1 lb, 9,600 credits).
[10:30 PM]
2 Major:Silence and Puppet, Minor: Power and +1
[10:34 PM]
use as Translator obvious , but the Silence( can be used to silince an alarm and or as a silencer and Puppet are use by the thief to help him get into areas and break in to secure areas so he can steal then get out
Zak Maclintock
ZAK Sheet
Race: Psi Stalker

Iconic Framework: Mars /Psi Slinger (A&M pg 20)

Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d4 Pace: 8; Parry: 0 (½ Fighting +2); Toughness: 4 (½ Vigor+2 plus armor); Strain: 0

ISP:20
Bennies 4
EP bought: +2
OOC Comments
Armour:
MI "VAQUEROS" HEAVY EBA
• Armor: +7 Toughness: +3 // Protection greater +6,+8
• Weight: 20 lbs (Min Str: d6)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air

Weapons:
Colt Peacemakers (.45)
Colt Peacemaker (.45)
• Range: 12/24/48
• Dmg: 2d6+1, AP: 1 PSi Slinger enhancement 3d6+3 AP3
• ROF: 1
• Shots: 6

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Freemage
Savage Senior
Posts: 1829
Joined: Thu May 11, 2017 7:09 am

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Freemage »

I believe that Item Creation usually has to map to the Power List of the creator. Weird Scientists get the TW list--which means no Puppet. I'm willing to be corrected on this, though.

Here's the Power List for reference:
arcane protection, barrier, blast, blind, bolt, boost/lower Trait,
burrow, burst, confusion, damage field, darksight, deflection, detect/
conceal arcana, dispel, drain Power Points, entangle,
environmental protection, farsight, fly, havoc, healing,
intangibility, invisibility, light/darkness,
protection, relief, slumber, smite, sound/silence,
speak language, sloth/speed, stun, telekinesis,
teleport, wall walker, and warrior’s gift.

If it turns out I'm right about the Power restriction, then I suggest Slumber as a replacement--it certainly fits the purpose laid out.

Also, the Minor Upgrades aren't quite clear. "Minor: Power and +1"
Is that supposed to be +1 Persuasion (would make sense with this). Is Power meant to refer to Power Points (ie, 5 PP)?
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
.

User avatar
Zak Maclintock
Posts: 17
Joined: Sun Apr 26, 2020 11:10 am
Location: TX
Contact:

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Zak Maclintock »

Yes slumber sounds like it could work, if Puppet is unavailable.

The premise is that this was taken around Roswell, New Mexico in an abandoned underground warehouse. This is the device that the Greys would use to capture humans. So, the ability to translate languages was important and the need to silence victims if needed, was good. The Puppet was to make them go where the Grays wanted them. I could see, sleep would work too.

The minor power: I saw as how it is powered, Eclip, since this is non PPE device. maybe change durations to minutes if posible. and creatures are -1 to save? or ability to use cone or burst for the major power.
Any other suggested bonus or other thing I could put in it.
I appreciate the help. thank you for the suggestions.
Zak Maclintock
ZAK Sheet
Race: Psi Stalker

Iconic Framework: Mars /Psi Slinger (A&M pg 20)

Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d4 Pace: 8; Parry: 0 (½ Fighting +2); Toughness: 4 (½ Vigor+2 plus armor); Strain: 0

ISP:20
Bennies 4
EP bought: +2
OOC Comments
Armour:
MI "VAQUEROS" HEAVY EBA
• Armor: +7 Toughness: +3 // Protection greater +6,+8
• Weight: 20 lbs (Min Str: d6)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air

Weapons:
Colt Peacemakers (.45)
Colt Peacemaker (.45)
• Range: 12/24/48
• Dmg: 2d6+1, AP: 1 PSi Slinger enhancement 3d6+3 AP3
• ROF: 1
• Shots: 6

User avatar
Imperator
Posts: 94
Joined: Tue May 28, 2019 6:42 pm

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Imperator »

The translator function would work of the usual power source, probably double As or something. The Silence and Slumber would need a source of generic PP and would operate as normal.

I could see a +1 being to the activation roll for the items powers powers.
GM of 21st SET
GM bennies


Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

User avatar
Freemage
Savage Senior
Posts: 1829
Joined: Thu May 11, 2017 7:09 am

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Freemage »

So as Minors, "5 PPt internal storage, +1 to activation rolls for Powers" certainly works nicely. You do have to declare what the Skill is for activation of the Powers. Default would be either Weird Science or Spirit, but for something like this, I could see Electronics as an alternative.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
.

User avatar
Zak Maclintock
Posts: 17
Joined: Sun Apr 26, 2020 11:10 am
Location: TX
Contact:

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Zak Maclintock »

I do have Electronics skill to activate it. Could it Be ISP power operation? As opposed to PPE I think operated by Smart roll instead of Spirit?
Zak Maclintock
ZAK Sheet
Race: Psi Stalker

Iconic Framework: Mars /Psi Slinger (A&M pg 20)

Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d4 Pace: 8; Parry: 0 (½ Fighting +2); Toughness: 4 (½ Vigor+2 plus armor); Strain: 0

ISP:20
Bennies 4
EP bought: +2
OOC Comments
Armour:
MI "VAQUEROS" HEAVY EBA
• Armor: +7 Toughness: +3 // Protection greater +6,+8
• Weight: 20 lbs (Min Str: d6)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air

Weapons:
Colt Peacemakers (.45)
Colt Peacemaker (.45)
• Range: 12/24/48
• Dmg: 2d6+1, AP: 1 PSi Slinger enhancement 3d6+3 AP3
• ROF: 1
• Shots: 6

User avatar
Freemage
Savage Senior
Posts: 1829
Joined: Thu May 11, 2017 7:09 am

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Freemage »

Weird Science uses 'straight' Power Points--neither PPE nor ISP. (TLPG Pg 120). And Powers in created items always default to either an Arcane Skill, a non-Arcane Skill (if built that way), or Spirit.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
.

User avatar
William Rufus
Posts: 66
Joined: Sat Jan 04, 2020 6:17 pm

Re: Wierd Science Translator / Silencer and Puppet controller

Post by William Rufus »

OK so what we have is:
Base Item a tube looking Translator

Language Translator: Programmed with the most common languages spoken in North America, this handheld device operates with a d12+2 skill for most translation work. It can be set to operate via digital display or audio. Use the same process as for the cybernetic Language Translator (see page 114) to teach the system new languages (1 lb, 9,600 credits).

Use as Translator obvious , but the Silence( can be used to silence an alarm and or as a silencer and Sleep are use by the thief to help him break in to secure areas so he can steal then get out. Slumber Rank:
The premise is that this was taken around Roswell, New Mexico in an abandoned underground warehouse. This is the device that the Greys would use to capture humans. So, the ability to translate languages was important and the need to silence victims if needed. The Slumber/Sleep was to allow the Grays to get in and out without difficulty.



2 Major:
Sound/Silence
Rank: Novice Power Points: 1 Range: Smarts ×5 (sound); Smarts (silence) Duration: Instant (sound); 5 (silence) Trappings: Magical effects, a brief ripple in the air, a bell or chime that starts or stops ringing. Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume up to the sound of a loud shout. If used as a Test, the defender opposes the casting roll with Smarts.

Silence does the opposite, muting all sound up to a loud shout within a Large Blast Template. A raise on the roll mutes all sound, no matter how loud. Those with Arcane Background (Magic) and Arcane Background (Miracle) cannot activate powers while silenced.
MOdiFierS
MOBILE (+1): The caster can move the area of effect up to his arcane skill die type each round.
TARGETED (+1): Instead of casting silence in an area of effect, the caster may instead target individuals in Range for 1 Power Point each. Each victim resists with Spirit (at −2 if the power is activated with a raise

Slumber
Rank: Seasoned Power Points: 2 Range: Smarts Duration: One hour Trappings: A lullaby, blowing powder or sand at targets. Those who favor stealth or want to avoid harming their foes are drawn to this spell, which puts its victims into a deep and restful sleep. Anyone affected by slumber must make a Spirit roll (at −2 if the caster got a raise on her arcane skill roll). Those who fail fall asleep for the Duration of the spell. Very loud noises or attempts to physically wake a sleeper (by shaking him, for example), grant another Spirit roll. MOdiFierS
AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.


2 Minor:
Power: E clip for translator, 5P for powers, recharge in 1 hour.
Activation: Need spirit roll to activate, +1 to roll

Ho does that sound
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny

User avatar
Imperator
Posts: 94
Joined: Tue May 28, 2019 6:42 pm

Re: Wierd Science Translator / Silencer and Puppet controller

Post by Imperator »

Looks good to me.
GM of 21st SET
GM bennies


Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

User avatar
William Rufus
Posts: 66
Joined: Sat Jan 04, 2020 6:17 pm

Re: Wierd Science Translator / Silencer and Puppet controller

Post by William Rufus »

Yay, I can now put it on my sheet? Thank you very much for the help.
Game Sheet for William Rufus viewtopic.php?f=20&t=4644
Total Used PPE: 24
PPE: 15/ 15 Armor: PPE 5/ 5 Staff PPE: 10/ 10 Sword PPE: 10/ 10 ISP: 20/ 20
Bennies 4/1
OOC Comments
Lt. William Rufus

Guardian Mystic
Young 20, light red brown hair, 6'2"
a Gentleman , tries to help those in need.

Wearing
Celestial Armor +5 Armor +2 Toughness +2 against environment

Celestial Staff
Damage: Str+d6, Reach 1
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Draining Blade Sword 2 PP for +2 damage and on successful hits target rolls Spirit vs the attack roll to resist both lower Trait (Vigor) and sloth; lasts 5 rounds
Damage: Str+d8,
Notes: +1 Parry, two handed
Special: 10 PPE, +1 Faith Rolls, +2 PPE to do Mega Damage

Wilks 320 Laser Pistol
Range: 15/30/60
Dmg: 3d6, AP: 3
ROF: 1
Shots: 20
Weight: 4 lbs. (Min Str: d4)
Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
Rarity: +1 Cost: 11,000
Two E-clips

Celestial Staff
+2 shooting

Conditions
detect/conceal arcana as an Innate Ability
Alertness +2 notice
Danger Sense +2 notice
Detect concealment on constant
Luck extra Benny

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