While the group is familiar with the untamed wilds of North America, Russia is an even more vast expanse of nothing. Travelling and making small talk the heroes get to know their new guide, Angelo, and get nothing from the stoic Russian warriors who act more like prison guards than protector. From casual observation only one, the Professor, has mystic abilities the rest are augmented human warriors.
Before too long it becomes apparent the Russians have no intention of leaving the heated crew quarters, expecting the heroes to do all the work of navigating the remote wilderness.
Journey (Tomorrow Legion Field Manual, page 17)
Assign yourselves to take the lead or Support one of the following rolls.
- Navigator: Survival
- Lookout: Notice
- Driver: Driving
- Scout: Stealth