"Some see a Mendicant, I see a Mendi-CAN!"
Terrance "Tary" Wallace Jones
Seasoned Male Elf, MARS Operator, and Mechanic/Handyman
Iconic Framework: MARS Operator
Attributes: Agility d8, Smarts d12, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d4, Boating d4, Common Knowledge d4, Driving d6, Electronics d10, Fighting d4, Hacking d4, Healing d6+4, Language (American) d8, Language (Technocan) d4, Notice d8, Performance d4+1, Persuasion d6+1, Piloting d6, Repair d10, Research d4, Science d6, Shooting d4+1, Stealth d4, Survival d8+4
Pace: 6; Parry: 4; Toughness: 6
Strain: 6/6
Hindrances: Arcane Averse (minor), Code of Honor, Driven (minor, Have people treat him "normal" (as in human not elf)), Quirk (Super self depricating about elves, often verbally critical of the race), Wanted (minor, Wanted by the CS for theft, but the scientists want it kept quiet so they don't get in trouble)
Edges: Ace, Charismatic, Command, Followers, Healer, I Know a Guy, McGyver, Power Armor Jock, Scrounger, Woodsman
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: 2x Pistol E-Clip, Utility Belt, Wooden Cross
Languages: American (native, d8), American, Technocan (d4)
Current Wealth: 1,000 cr
Special Abilities
- D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
- Enchantingly Beautiful: Elves gain +1 to Performance and Persuasion rolls with all races and peoples, except human supremacists.
- Driven: Elves have the Driven (Minor) Hindrance.
- Impudent: All elves have the Quirk (Minor—Culturally Superior) Hindrance.
- Low Light Vision: Elves ignore Illumination penalties for Dim and Dark lighting.
- Near-Human Physiology: Those unfamiliar with elven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
- Physical and Mental Prowess: Elves start with d6 Agility and d6 Smarts; increase Trait maximums accordingly.
- Racial Animosity: Elves suffer −2 on Persuasion checks when dealing with dwarves.
- Repairman: Begin with Electronics d6, Repair d8, and the McGyver Edge.
- Gearhead: Gain a free reroll on all Electronics and Repair checks.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Ace: Begin with Boating d4, Driving d4, Piloting d4, and the Ace Edge.
Vehicles
- Mountaineer ATV (Electric) (Size: 6 (Large); Handling: 1; Toughness: 34 (16); Top Speed: 120mph/194kph; Notes: ATV, ECC, MDC Armor, STS, Max Range 600 miles, Rarity –2, )
- Contains: NG-S2 Survival Pack, Wilk’s Laser Torch, Field Repair Kit
Advances
Novice Advances
- Raise Attribute: Strength
- Raise Skills: Piloting/Survival
- Raise Skills: Healing/Electronics
- Edge: Power Armor Jock
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Followers (SWADE)
The hero has five followers.