Signature item: Giant's Shell

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Snake Eyes
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Signature item: Giant's Shell

Post by Snake Eyes »

A signature item for @Kaulgrim - Heavy Enchanted Armor

Base item: Armor +6, Toughness +3. Min Str: d8; 16 lbs, Rarity -2, 55k cost

Minor: +2 Armor (5,000)
Minor: +1 Toughness (5,000)
Major: MDC armor (cost?)
Major: +1 die type Strength (10,000)
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High Command
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Re: Signature item: Giant's Shell

Post by High Command »

Price MDC Armor as per the Protection power (technically one of its modifiers): 20,000x rank (novice) −1 availability per Rank of the power
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Freemage
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Re: Signature item: Giant's Shell

Post by Freemage »

As I said in Discord, I think MDC is outside the bounds of Upgrades, at least as a permanent effect.

As noted, getting it temporarily would normally require 2 Upgrades--one for the Protection Power, and then another for the Greater Modifier. And then it would be only good for a few rounds, require a roll, and cost PPE.

At best, I think I'd require the wearer to spend 2 PPE/ISP for 5 rounds of the armor being MDC. Essentially, this treats the base Armor as an always-on Protection Power, and then allows you to temporarily use the Greater Modifier to make it MDC briefly.
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Daniel
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Re: Signature item: Giant's Shell

Post by Daniel »

I’m okay with it.

Partly because I have approved a similar set of armor a few months ago and don’t feel like telling them to go change it.

Shrug. (Lazy Lars)

As it’s for the BC I’m ok with it.
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Snake Eyes
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Re: Signature item: Giant's Shell

Post by Snake Eyes »

Lars wrote: Sat Jan 29, 2022 11:14 pm I’m okay with it.

Partly because I have approved a similar set of armor a few months ago and don’t feel like telling them to go change it.

Shrug. (Lazy Lars)

As it’s for the BC I’m ok with it.
I'm still probably going to change the item. I'm shorting myself some power by trying to stick with an enchanted item.
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Snake Eyes
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Re: Signature item: Giant's Shell

Post by Snake Eyes »

Revised item: Gladius Exoskeleton EBA
Base Item: Armor +6; Toughness +4; Min Str d12; Weight: 80; Rarity -2; Cost: 150,000 (x3 for Vronwor) = 450,000
Notes: MDC, Str d12+1, +2 Pace, no Str min when powered

TW conversion
Minor: +1 Toughness (5,000)
Minor: +1 Toughness (5,000)
Minor: +5 PPE to power the item (5,000)
Major: +1 Vigor (10,000)
Major: Iron Jaw Edge (50,000)
Major: Dodge Edge (50,000)

Final item: The Giant's Shell
Armor: 6; Toughness: 6; Min Str: d12; Weight: 80; Rarity: -2; Cost:
150k x3 for build = 450k, +90k for TW conversion, +15k for minor upgrades + 110k for major upgrades

Notes: EBA, MDC; When Powered: Str d12+1, +2 Pace, +1 die type Vigor; 5 PPE battery to power the armor; Dodge Edge, Iron Jaw Edge, 1 PPE / hour to run.
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Daniel
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Re: Signature item: Giant's Shell

Post by Daniel »

Pretty awesome. Approved for BC!
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Ndreare
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Re: Signature item: Giant's Shell

Post by Ndreare »

Nice,
I have made a very similar armor myself. Very tanky.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Tiny Tim
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Re: Signature item: Giant's Shell

Post by Tiny Tim »

Only 1 PP per hour to run... in SWADE, it was changed so Edges do not increase the amount of PP to power
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Toughness: 34 (18) in Dragon Form, 20 (10) in Human Form
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Size: Normal
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Freemage
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Re: Signature item: Giant's Shell

Post by Freemage »

Couple points of clarification:

1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)?
2: In either case, assuming the Vigor roll you are most worried about is Soaking, Iron Jaw Edge could be substituted for one of them, giving you way more bang for the buck.
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PCs, 8 Active Slots, 3 Signature Items
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Serival Drumm, 24th COT
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Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

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Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
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Snake Eyes
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Re: Signature item: Giant's Shell

Post by Snake Eyes »

Freemage wrote: Sat Feb 05, 2022 8:51 pm Couple points of clarification:

1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)?
2: In either case, assuming the Vigor roll you are most worried about is Soaking, Iron Jaw Edge could be substituted for one of them, giving you way more bang for the buck.
I didn't see this. Sorry. The +1 Vigor majors are +1 die-type to Vigor.
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Freemage
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Re: Signature item: Giant's Shell

Post by Freemage »

Snake Eyes wrote: Fri Feb 11, 2022 2:42 pm
Freemage wrote: Sat Feb 05, 2022 8:51 pm Couple points of clarification:

1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)?
2: In either case, assuming the Vigor roll you are most worried about is Soaking, Iron Jaw Edge could be substituted for one of them, giving you way more bang for the buck.
I didn't see this. Sorry. The +1 Vigor majors are +1 die-type to Vigor.
Cool. I should've been able to deduce that from the price, really. So yes, from a technical standpoint, approved.

That said, I'd at least encourage you to consider swapping one of them with Iron Jaw (mechanically, +1 to a roll and +1 DT are pretty close to equivalent; +2 to your Soak roll beats +1 DT to Vigor hands-down, especially on a Dragon who is going to have the ability to shrug off most other Vigor rolls, anyway.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Snake Eyes
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Re: Signature item: Giant's Shell

Post by Snake Eyes »

Freemage wrote: Sat Feb 12, 2022 6:29 pm
Snake Eyes wrote: Fri Feb 11, 2022 2:42 pm
Freemage wrote: Sat Feb 05, 2022 8:51 pm Couple points of clarification:

1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)?
2: In either case, assuming the Vigor roll you are most worried about is Soaking, Iron Jaw Edge could be substituted for one of them, giving you way more bang for the buck.
I didn't see this. Sorry. The +1 Vigor majors are +1 die-type to Vigor.
Cool. I should've been able to deduce that from the price, really. So yes, from a technical standpoint, approved.

That said, I'd at least encourage you to consider swapping one of them with Iron Jaw (mechanically, +1 to a roll and +1 DT are pretty close to equivalent; +2 to your Soak roll beats +1 DT to Vigor hands-down, especially on a Dragon who is going to have the ability to shrug off most other Vigor rolls, anyway.
I think your reasoning makes sense. I'm sure @Lars won't mind. I'll switch it up. Thanks!
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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