HJ1: 1d20: [6] = 6
- Training: 1 professional edge - Adept
HJ2: 1d20: [19] = 19
- Training: Dirty Fighter
Sergeant Bull Moose Rainier (Psi-Stalker, Nega-Psychic)
- Bull Moose
- Posts: 13
- Joined: Wed Mar 16, 2022 1:03 pm
Sergeant Bull Moose Rainier (Psi-Stalker, Nega-Psychic)
Bull Moose Rainier
- Bull Moose
- Posts: 13
- Joined: Wed Mar 16, 2022 1:03 pm
Re: Bull Moose Rainier
Bull Moose Rainier
Veteran Male Psi-Stalker, Nega-Psychic
Iconic Framework: Nega-Psychic
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d8, Language (Native) d8, Notice d8, Occult d6, Persuasion d4, Psionics d8, Riding d6, Shooting d6, Stealth d6, Survival d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 14 (7)
Strain: 6/6
Hindrances: Driven (major, I am the cure for the disease of magic.), Loyal, Stubborn
Edges: Adept (Boost Trait), Ambidextrous, Arcane Resistance, Brave, Dirty Fighter, Elan, Gladiator (custom), Hunter, Iron Will, Major Psionic, New Powers (Darksight, Environmental Protection), Strong Willed, Tricky Fighter
Armor: Gladiator Medium EBA Combat Armor (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3), Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)
Advances
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal
Created with Savaged.us
Veteran Male Psi-Stalker, Nega-Psychic
Iconic Framework: Nega-Psychic
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d8, Language (Native) d8, Notice d8, Occult d6, Persuasion d4, Psionics d8, Riding d6, Shooting d6, Stealth d6, Survival d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 14 (7)
Strain: 6/6
Hindrances: Driven (major, I am the cure for the disease of magic.), Loyal, Stubborn
Edges: Adept (Boost Trait), Ambidextrous, Arcane Resistance, Brave, Dirty Fighter, Elan, Gladiator (custom), Hunter, Iron Will, Major Psionic, New Powers (Darksight, Environmental Protection), Strong Willed, Tricky Fighter
Armor: Gladiator Medium EBA Combat Armor (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3), Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 20
- Powers: Banish (Savage Worlds: Adventure Edition p154), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Darksight (Savage Worlds: Adventure Edition p157; Limitations: Self (limited); Skill Bonus: +2), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Environmental Protection (Savage Worlds: Adventure Edition p161; Limitations: Self (limited); Skill Bonus: +1), Smite (Savage Worlds: Adventure Edition p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1)
- Ambidexterity: Psi- Stalkers start with the Ambidextrous Edge.
- Animal Empathy: Psi-Stalkers start with Riding d6 and animals treat them as one of their own, though this can be problematic with territorial predators.
- Fast: Increase Pace by +2 and Running die by a die type.
- Mutant (Minor): Psi-Stalkers can be creepy and off-putting , especially to magic users and psionics. Not fully accepted in Coalition high society and despised by the Federation of Magic, initial Reactions often start off Uncooperative.
- Psychic Sense: Psi-Stalkers have the inherent ability to detect arcana, this is an extra sense which is always active. They use the Notice skill to detect the presence and location of anything psychic, magic, or supernatural including invisible or astral beings, and arcane items. They can track specific beings and items using the Survival skill. Psychic Sense doesn’t work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty.
- Psychic Vampire: See p64
- Racial Enemy: Psi-Stalker and Simvan tribes (see page 66) have been at war for generations. Meetings start argumentative and get worse. Psi-Stalkers suffer −2 Persuasion with Simvan.
- Restricted Paths: Psi-Stalkers cannot take an Arcane Background or Iconic Framework using PPE.
- Psionics: Power Points: 20; Powers: Banish (Savage Worlds: Adventure Edition p154), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Darksight (Savage Worlds: Adventure Edition p157; Limitations: Self (limited); Skill Bonus: +2), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Environmental Protection (Savage Worlds: Adventure Edition p161; Limitations: Self (limited); Skill Bonus: +1), Smite (Savage Worlds: Adventure Edition p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1)
- Languages Known: Native (native, d8)
- Arcane Background (Psionics): Arcane Background (Psionics) choosing three powerst, the Major Psionic Edge, Psionics d6 and 20 ISP (10 ISP base, doubled by Major Psionic). Their powers are not disrupted by their own Greater Arcane Resistance.
- Disrupt Magic: Can use dispel any time (automatically interrupting actions) as a free action, rolling Spirit at no penalty for different Arcane Backgrounds. ISP costs are normal, and she may use Modifiers she has access to.
- Greater Arcane Resistance: Reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Targeting the Nega-Psychic suffer a −8 penalty, and she gains +8 to opposed Trait rolls to resist powers.
- Rapid Healing: Natural healing roll daily to recover Wounds, then Injuries. +2 on rolls to resist Poison and Disease Hazards.
- Rebellious Spirit: Begin with the Brave and Strong Willed Edges.
- Beneficial Powers Resistance: Nega- Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a −8 due to her Greater Arcane Resistance.
- Cybernetics: Disrupting the inherent power flows within a Nega-Psychic’s spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of Greater Arcane Resistance by one, so 3 points would reduce her resistance to 5.
- Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.
Advances
Novice Advances
- Raise Attribute: Strength
- Edge: Elan
- Edge: New Powers (Darksight, Environmental Protection)
- Raise Attribute: Vigor
- Edge: Iron Will
- Edge: Gladiator (custom)
- Edge: Hunter (vampires)
- Raise Attribute: Spirit
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid, but not optimal
Created with Savaged.us
Bull Moose Rainier
- Bull Moose
- Posts: 13
- Joined: Wed Mar 16, 2022 1:03 pm
Re: Sergeant Bull Moose Rainier (Psi-Stalker, Nega-Psychic)
Gear
Light Spear
Light Spear
- • Dmg: Str+1d8, AP: 8
• Weight: 3 lbs. (Min Str: d6)
• Notes: Reach 1, Parry +1 (when used in 2 hands), Mega Damage
• Thrown: Range 3/6/12
• Rarity: +1 Cost: 63,000
• Super Tech Minor: Silver
• Super Tech Minor: Collapsible/Concealable
• Super Tech Major: Light Power (Sunlight trapping)
• Super Tech Major: First Strike Edge
Bull Moose Rainier
- Bull Moose
- Posts: 13
- Joined: Wed Mar 16, 2022 1:03 pm
Re: Bull Moose Rainier (Psi-Stalker, Nega-Psychic)
Current Status Post, 4/23/2023
Bennies: 2 (Fighting -1)
Wounds / Fatigue: 0 / 1
ISP: 20/20
Active Status: N/A
Active Powers: N/A
Equipped: N/A
Bennies: 2 (Fighting -1)
Wounds / Fatigue: 0 / 1
ISP: 20/20
Active Status: N/A
Active Powers: N/A
Equipped: N/A
Bull Moose Rainier