Novice Male Human, Vigilante
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Pace: 6; Parry: 8; Toughness: 14 (2)
Current Wealth: $85
Bennies: 2 of 2
Skills
Athletics d12
Common Knowledge d6
Driving d6
Fighting d12
Healing d6
Intimidation d6
Language (American English) d8
Notice d6
Persuasion d4
Shooting d12+2
Stealth d6
Thievery d4
Hindrances
Bad Luck
Grim
Ruthless (major)
Vow (minor, Won't kill "normals" unless necessary. Supers are his true prey.)
Edges
Brawler
Bruiser
Martial Artist
Armor
Ballistic Helm (Armor 4*)
Body Suit (Armor 2)
Weapons
Unarmed (Range Melee, Damage Str+d8, +1 to Hit)
Ninjato (Range Melee, Damage Str+3d6)
Compound Bow (Range 12/24/48, Damage Str+2d6, ROF 1, AP 1)
Gear
Quiver (holds 20 Arrows) (Contains: 20x Arrow)
Storage Locker
Medic Kit
100x Arrows
10x Smoke Grenades
10x Stun Grenades
Current Load: 31 (61)
Advances
Human: Edge: Brawler
H1: Bruiser
H2: Raise Attribute: Vigor
H3: Raise Attribute: Vigor
Novice Advances
- Raise Attribute: Agility
- Raise Skills: Intimidation/Thievery
- Edge: Martial Artist
Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014)
Setting Rules: Born a Hero, Super Hero!, Super Strength
Extra Perk Points: 2
Supers Campaign Level: Pulp Heroes
Validity: Character appears valid and optimal