Vargan Orok, Half Orc Blood Hunter

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Vargan Orok
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Joined: Mon May 27, 2019 7:04 pm

Vargan Orok, Half Orc Blood Hunter

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https://venatus-fvtt-assets.s3.ca-central-1.amazonaws.com/savagerifts/vargan-orok.png Vargan Orok
Novice Male Half-Orc, Blood Hunter

Description
A rugged green-skinned half-orc covered in tribal tattoos. Could pass for human if not for his skin colour and eyes....until he smiles and reveals his canines.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d8, Common Knowledge d4, Fighting d8, Intimidation d6+2, Notice d6, Persuasion d4-2, Shooting d6, Stealth d6, Survival d6
Pace: 6; Parry: 6; Toughness: 8 (2)
Hindrances: Loyal, Ruthless (major), Shamed (minor, Rejected by his tribe for his parentage and "too human" looks.)
Edges: Menacing, Ranger, Streetwise
Armor: Leather Jacket (Armor 2)
Weapons: Unarmed, Bow, Short, Scimitar Cold Iron
Gear: Adventurer's Kit (p107), 20x Arrows, Backpack, Bedroll, Rope, Waterskin
Languages: Orc, Goblin
Current Wealth: 164.90gp

Special Abilities
  • Darkvision: Half-orcs ignore penalties for Illumination up to 10” (20 yards).
  • Intimidating: They start with a d4 in Intimidation and a maximum Intimidation of d12+1.
  • Orc Ferocity: Half-orcs are as tough as old boots. They gain +1 Toughness.
  • Outsider (minor): Most cultures are suspicious of half-orcs, and orcish societies distrust their human sides. They subtract 2 from all Persuasion rolls and are often resented or belittled by others.
  • Strong: Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in Strength instead of a d4. This increases maximum Strength to d12 + 1.
  • Favored Enemy (Humanoids): Choose a type of enemy from the list on page 244. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics, Fighting, Shooting) that type of being.
  • Favored Terrain (Urban): Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain.
  • Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground (see page 124).
  • Languages Known: Orc, Goblin
Advances
  • N1: Streetwise
Vargan Orok (Ranger)
Bennies 3/3, Conviction 2/2
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