Seasoned Female Psi-Ghost, MARS Psi-Druid, and Survivor
Iconic Framework: MARS Psi-Druid
Background
She and her clan fought in the war in Tolkeen. Afterward, she and what remained of her people moved east. She hasn't spoken since the war.
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Driving d4, Fighting d6+1 (w/Dragonbane), Healing d6+2, Language (American) d8, Language (CSL) d6, Language (Demongogian) d6, Language (Dragonese/ Elven) d6, Language (Spanish) d6, Notice d8, Occult d6, Performance d6, Persuasion d4, Psionics d10, Riding d4, Shooting d8+1 (w/bow), Stealth d6+2 (+4 more while Ghosting), Survival d6+2
Pace: 6; Parry: 5 (6 w/Dragonbane); Toughness: 14 (7)
Strain: 8/8
Hindrances: Cautious, Loyal, Mute, Vow (major, Psi-Ghost Code), Wanted (major, Psi-Ghost)
Edges: Beast Bond, Beast Master (Mouse, the owl), Healer, Linguist, Luck, Major Psionic, Nerves of Steel, Power Points, Strong Willed, Woodsman
Armor: Mark II Battlefield Light EBA (Armor 7, Embedded Toughness 1, +2 Stealth, 2 EP HJ purchases included)
Weapons: Unarmed (Range Melee, Damage Str), Brass Knuckles (Range Melee, Damage Str+d4, silver spikes on her right glove), Dragonbane Blade (Range Melee, Damage Str+2d6, MD, AP 8, Dragon Slayer, Radiates Enmity, Claw-Seeking Blade (+1 Fighting, +1 Parry), link), Hi-Tech Bow/X-Bow (Signature Item, Range 15/30/60, Damage Str+d8, AP 1, +1 to Shooting, ignore up to 2 points of penalties to Shooting rolls, spend a Benny to avoid Technical Difficulties and bow has +2 Hardness), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: 3x Arrow/Bolt, Explosive, 25x Arrow/Bolt, Polymer, 10x Arrow/Bolt, Silver, NG LPO Elite Load-Bearing Chest Rig (12 attachment points, embedded IRMSS, treat Minimum Strength for Encumbrance as one type higher, link), Night-vision Goggles, Quiver, Utility Belt, Wooden Cross
Languages: Spanish (d6), Dragonese/ Elven (d6), Demongogian (d6), CSL (d6), American (native, d8)
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 30
- Powers: Animal Friendship (Beast Friend; Savage Worlds: Adventure Edition p155), Cat Climb (Wall Walker; Savage Worlds: Adventure Edition p169-170), Read/Hide Aura (Detect/Conceal Arcana, Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Heal (Healing, Savage Worlds: Adventure Edition p162), Overgrowth (Entangle; Savage Worlds: Adventure Edition p161), Stoneskin (Protection; Savage Worlds: Adventure Edition p165-166), Succor (Relief; Savage Worlds: Adventure Edition p166)
- Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.
- Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.
- Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. Detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).
- Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.
- The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
- Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
- Psionics: Power Points: 30; Powers: Animal Friendship (Beast Friend; Savage Worlds: Adventure Edition p155), Cat Climb (Wall Walker; Savage Worlds: Adventure Edition p169-170), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Overgrowth (Entangle; Savage Worlds: Adventure Edition p161), Stoneskin (Protection; Savage Worlds: Adventure Edition p165-166), Succor (Relief; Savage Worlds: Adventure Edition p166)
- Languages Known: Spanish (d6), Dragonese/ Elven (d6), Demongogian (d6), CSL (d6), American (native, d8)
- Psi-Druid Spellcasting: Psionics d6, Arcane Background (Psionics), 10 ISP, and begin with three powers as well as detect/conceal arcana and healing.
- MARS Advances: Psi-Druids are Seasoned heroes.
- Psi-Druid Edges: Beast Master, Healer, and Woodsman Edges.
- Psi-Druid Skills: Healing d6 and Survival d6.
Advances
Novice Advances
- Raise Attribute: Smarts
- Raise Skills: Occult/Psionics
- Edge: Beast Bond
- Edge: Major Psionic
- Raise Skills: Shooting/Athletics