Rib's Sig Item

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Technospawn
Diamond Patron
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Rib's Sig Item

Post by Technospawn »

Rib borrowed the vambraces from a coalition cyborg. He would not need them anymore. Whatever had killed him, had destroyed most of his torso and legs. Luckily the vambraces were not dmaged.

CX-13Sig
These super-tech weapons were on a CS borg but it was clearly not CS tech. The claws have been upgrade with a neuro-synaptic nanite system. The system can be used on 2 settings. The first setting activates a strong EM field within the nanites. As the nanites spread this forces the limbs and mobile parts of the target to become stuck together. The second setting activates the nanites to stun a target by absorbing all electrical impulses including those of the central nervous system. The system has a limited capacity of nanites and time is required to produce more.

Silver Vibro-Vambraces
Image
  • • Damage: Str+2d4 silver, AP 8
    • Weight: 2 (Min Str d6)
    • Notes: Parry +1 (must be worn as a pair for the bonus). Count as Claws. Harmonic Blades, MD, Powered Weapons
    • Major mod 1: Entangle, limit touch, triggered by fighting 2 PP (cost 60,000 and -1 rarity)
    • Major Mod 2: Stun, limit touch, triggered by fighting 2 PP (cost 60,000 and -1 rarity)
    • Minor Mod 1: 5 PP (cost 5,000)
    • Minor mod 2: 5 PP (cost 5,000)
    • Rarity: -4 Cost: 251,000
@Freemage
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Rib's Sig Item

Post by Freemage »

Approved
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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