Rib (Swade, Trimadore, Vagabond)

GM: Freemage
They are lead by Osanna "Joker" Wilde, a real wild card.
The 7th SET is the premiere special exploration team comprised of some of the most amazing and unique characters.
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Rib
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Rib (Swade, Trimadore, Vagabond)

Post by Rib »

Rolls were done in Discord

F&G
Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
and
Wealthy and Connected: Begins with the Rich and Connections Edges.


HJ rolls
Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero’s picked up some serious fighting skills. He’s got the Martial Artist Edge, or Improved Martial Artist, if he already had Martial Artist.
,
Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this weapon.
,
You may add any non-TW Close Combat Weapon listed in this book to your character’s gear list. If this is not your first roll, apply any other results from rolling on this table to your newly chosen weapon as you wish.
, and
Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.


Rich
The weapon utilizes lightweight construction techniques and materials, reduce weight by a third and Minimum Strength by one die type.
and
This weapon is extra deadly, granting a +1 to all damage rolls made with it. This result may be applied a maximum of two times.


Filthy Rich
Let’s face it, everyone expects your hero to take point, so that extra level of Armor Plating is always a good idea, see page 113.
and
If your suit is not Environmental Body Armor, this result provides that benefit. If it is EBA, this result provides significant environmental system improvements granting a total of +6 to resist Cold, Heat, and Radiation while wearing this suit.


Sig Item
https://savagerifts.com/sr/viewtopic.php?t=7221

Patron Item
https://savagerifts.com/sr/viewtopic.php?f=157&t=2345
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Rib
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Joined: Tue Jan 10, 2023 4:50 pm

Re: Rib

Post by Rib »

Rib
Seasoned Male Trimadore, MARS Vagabond


Iconic Framework: MARS Vagabond

Attributes: Agility d12, Smarts d10, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d12, Common Knowledge d4+2, Electronics d10+2, Fighting d12, Hacking d10+2, Language (Native) d8, Notice d8, Persuasion d4, Repair d8+4, Stealth d12, Thievery d12+1
Pace: 6; Parry: 9; Toughness: 17 (8)
Strain: 2/6
Hindrances: Code of Honor, Overconfident, Stubborn
Edges: Brawler, Connections (), Elan, Filthy Rich, Hard to Kill, Luck, Martial Artist, Martial Warrior, Mr. Fix It, Rich, Strong Willed, Thief
Language: Native (native, d8)
Current Wealth: 900 cr

Armor: ATEA-50 Supai Stealth EBA (Armor 6)

Weapons:
  • Unarmed (Range Melee, Damage Str+d8, +2 to Hit),
  • Survival Knife (Range Melee, Damage Str+d4),
  • Left hand Vibro-Blade Vambraces (Range Melee, Damage Str+2d10, AP 8, +2 to Hit, M.D.C., +1 Parry),
  • Right hand Vibro-Blade Vambraces (Range Melee, Damage Str+2d10, AP 8, +2 to Hit, M.D.C., +1 Parry),
  • Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6+1, ROF 1, AP 2, +1 to Hit),
  • Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross

Special Abilities
Alien Physiology: Trimadore are quite alien, giving those unfamiliar wit h t heir biology a −2 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for them. Compatible medical supplies/ services and cybernetics cost double the listed price.

Big Boned: Trimadore have a difficult time finding armor and other gear that fits them. Purchases and repairs cost triple the listed price, and there’s no way they can manage Glitter Boy suits or other common power armor. They suffer −2 to checks made to operate equipment not refitted for their race. Starting Gear is custom-built for the character.

D-Bee (Major): The initial Reactions to Trimadore typically start at Unfriendly, or Hostile for human supremacists. Those with a Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.

Long Arms: The Trimadore have a Reach of 1.

Mechanical Savant: Trimadore are born with an innate capacity for working with and repairing machines. They begin with the Mr. Fix It Edge, ignoring any requirements.

Technically Savvy: Trimadore love science and technology, studying all they can about such things from birth. Trimadore start with Repair d6 and their choice of two of the following at d6: Electronics, Hacking, or Science.

Technically Savvy (second skill): Trimadore love science and technology, studying all they can about such things from birth. Trimadore start with Repair d6 and their choice of two of the following at d6: Electronics, Hacking, or Science.

Languages Known: Native (native, d8)

Begin with +4 skill points.:

4 Advances: MARS Packages start with 4 advances at Seasoned

Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4−2).

Vagabond: Begin with Elan, Luck, Hard to Kill, and one more Edge of choice


Cyberware
2x Bionic Strength Augmentation (2 strain, Custom): Raise Strength one die step
Armor Plating (1 strain, Custom): +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor
Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.

Starting Bennies: 4
------------------

Current Load (normal/combat): 38.25 / 18.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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Technospawn
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Re: Rib

Post by Technospawn »

Advances

Novice Advances

Raise Attribute: Vigor
Edge: Martial Artist
Edge: Thief

Seasoned Advances
Raise Attribute: Vigor
Edge: Brawler
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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