Blitz: Psi-Ghost Zapper

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steelbrok
Posts: 234
Joined: Mon Mar 30, 2020 12:33 pm

Blitz: Psi-Ghost Zapper

Post by steelbrok »

Blitz/Blake McCloud

Blake comes from a family of Psi-Ghosts that lived near Free Quebec. The family often worked as scouts for the FQ forces. One mission they were given was to retrieve a Triax company rep who had been captured by a gang in the Old Bones. The mission went wrong and was only recovered when the then Blake's Zapper powers suddenly manifested.
The Triax rep complimented Blake, giving him the nickname Blitz but the FQ forces were looking too interested for comfort. "Blitz" decided to try out new pastures and ended up in the Tomorrow Legion.

Agility d6

Athletics d6
Fighting d8
Shooting d4 (+1 with Wilks)
Stealth d6 (+4 Ghosting, +2 Wilds)
Smarts d6
Common Knowledge d4
Electronics d4
Psionics d10
Notice d6 (+2 clues)
Research d4 +2
Survival d4 (+2 in Wilds)
Last edited by steelbrok on Mon Jan 09, 2023 12:31 pm, edited 2 times in total.
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
User avatar
steelbrok
Posts: 234
Joined: Mon Mar 30, 2020 12:33 pm

Re: Blitz: Psi-Ghost Zapper

Post by steelbrok »

Dice Rolls
Credits:
1d6+1d6+1d6+1d6: [3]+[2]+[4]+[5] = 14 x 100 = 1400

Goods:
1d4+1d4: [2]+[1] = 3 x 500


Spent 100 Credits on a sword leaving 1300

HJ1 Experience and Wisdom:

1d20: [16] = 16
Professional Edge, hmm, Investigator?
HJ2 Training

1d20: [9] = 9
Woodsman and a die type in Survival
Steelbrok
Steel's Vital Statistics
Bennies 4 (Q3 reset, now have Luck))
Wounds 0 (ignore 1 point of penalties)
Parry 6 (7 with Vlad), Toughness 23(8) in light cyborg plate

'Vlad' The Impaler d12+2d8+2 MD AP16 (Harmonic Blade, REACH 2! +1 Fighting, +1 Parry
'Velma' the Vibro Longsword d12+d10+2 MD AP10
'Violet' the NG-56 Light Ion Pistol 10/20/40 3d8/2d8/1d8 +2 to Shooting 12 Shots (ROF3 with Imp Rapid Fire)
'Vera' the NG303 Railgun 30/60/120 Damage 2d10+2 MD AP6 20 Shots of 5* bursts each Ignore Sloped Armour *from Imp Rapid Fire
Credits 1300
Valuables nil
Danger Sense, First Strike, Steady Hands (no Unstable Platform Penalty, Running penalty -1)
Don't Forget Elan!

Fighting d6+2 (+1 with Vlad), Shooting d8, Notice d6+4
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