Lucky (Lost Jungle)
Heroic Male Kill Cat, MARS Bounty Hunter
Iconic Framework: MARS Bounty Hunter
Background
Background
My designation is KC-C01-L84-03. I had 5 "siblings" but I was the only one to survive modification and training. My first Unit gave me the nickname "Lucky." Guess they thought it was funny, since I'm a black cat, but turned out to be a good name.
I served for a couple years; had a couple deployments an' did my job. Got dinged on my psych eval a couple times. Guess I didn't hate deebee's enough, I dunno. Ended up bein' glad for that.
'Bout two years back, was on deployment an' my unit got ambushed by some wizard or another. Rift opened right in front of us; Jenkin's had no time to react. Next we knew our Bulldog, was in the water and sinking fast.
Sarge, Jenkins and Porter didn't make it out. Me, Thompson and Kowalski got picked up on our emergency raft a few days later by a ship full of Deebees. We made short work of 'em and managed to get back in contact with HQ a few months later.
Now, I'm on assignment with a new crew an' being sent down into some Jungle or another. Sounds like fun to me.
Gear: MDC Handcuffs, NG-S2 Survival Pack, Pistol E-Clip, Stun Gun, Wooden Cross Language: North American (native, d8) Current Wealth: 4,000 cr
Special Abilities
Special Abilities
Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
Curious: Has the Curious Hindrance.
Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
Duty (Major): CS forces will put them down when encountered.
Bounty Hunter Skills: Begin with Athletics d6, Notice d6, Occult d6, Research d6, and Survival d6.
Bounty Hunter Edges: Begin with the Alertness, Free Runner, Investigator, and Streetwise Edges.
Take 'Em Alive: Bounty Hunters are skilled at bringing in their quarry alive; they make all Nonlethal Fighting attacks at no penalty. In addition, they gain a +2 bonus to Trait rolls to disarm, grapple, and restrain targets (includes handcuffing and similar maneuvers). Similarly, targets are at an additional −2 to resist a Bounty Hunter’s Knockout Blows.
Choose Your Journey: One of the character's Hero's Journey table rolls must be from either the Experience & Wisdom table or the Underworld & Black Ops table, but the Bounty Hunter chooses the result.
MARS Advance: Bounty Hunters begin as Seasoned heroes.
Bounty Hunter Vice: Begin with either the Greedy (Minor), Mean, Ruthless (Minor), or Suspicious (Minor) Hindrance for no added benefit.
Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Cyberware
Cyberware
[*]2x Bionic Strength Augmentation (2 strain, Custom): Raise Strength one die step
[*]Booster Jets (1 strain, Custom): Miniature rockets—Jump +4” horizontal, +2” vertical.
[*]Reinforced Frame (1 strain, Custom): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
[*]Hand-to-Hand Reaction Wiring (1 strain, Custom): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes.
[*]Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
Current Load: 64.25 (251)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears valid and optimal
Last edited by Lucky on Fri Feb 24, 2023 11:02 am, edited 2 times in total.
Welcome to the Team. - Daniel (I Play Henry in the CS game and assist Technospawn as AGM).
“KC-C01-L84-03 if I recall correctly Sir.”
Looking over the rims of his reading glasses the Director of the Lone Star Complex half grinned at the young Captain. She had a knack for remembering everything. Photographic memory.
“I’m sure you do Captain Ng. You always do. So, you think he’s a good fit to keep an eye out on Lieutenant Bishop…what?”
Captain Ng shrugged. “Joseph field promoted her to Captain based on the recommendation of Zero One Niner, Doctor.”
Dr. Desmond Bradford ran his big strong hands across the black skin of his face, as if to soothe away his tiredness. The trouble in Section 457 last night had cost him a night of sleep. Random dimension shifts in the sub basement of Lonestar was never a good thing.
Standing up to stretch, as much as to keep awake, he walked to the large window of his office. Captain Ng stayed quiet, reading his mood and knowing the agent known only as Zero One Niner had caused the Doctor trouble in the past.
Clearing his throat the Director continued to look out the window at the CS forces conducting practice operations as he spoke to Ng.
“Captain Frida Bishop then. KC-C01-L84-03 it is. A Kill Cat should be up to the task. All the lucky bastard has to do is keep Bishop alive and help her figure out what’s so bloody important in South America that Joe would send … his top agent … after it. What’s the Kill Cats name?”
Ng smiled her beautiful smile and stated: “Lucky.”
They both laughed.
———
KC-C01-L84-03, Corporal.
Designated Lucky.
Report to Flight Ops for inserting maneuvers. Upon arrival report to one Captain Frida Bishop. Your mission details:
Observe Team Command Structure. (Follow orders from those of higher rank). You are assigned to Team, First Force Recon, long range reconnaissance and under cover operations in South America and possibly beyond. The Team commander is Captain Frida Bishop. In addition to Team objectives you are charged with ensuring the safety and health of Captain Bishop. Do not be overly obvious in your actions unless necessary to ensure her safety.
Agents of Titan Robotics Industries (AoT)
The Agents (Players) • Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace • Derrick - Caiden: Male Human, Momano Headhunter • Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider • Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS) • Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight) • CSC - Ozy “Oz”: Dragon My Accounts: Active
Agents of Titan Robotics Industries (AoT)
The Agents (Players) • Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace • Derrick - Caiden: Male Human, Momano Headhunter • Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider • Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS) • Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight) • CSC - Ozy “Oz”: Dragon My Accounts: Active