Dak-Viisi, Cloudweaver

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Dak-Viisi
Posts: 11
Joined: Wed Jun 14, 2023 10:46 pm

Dak-Viisi, Cloudweaver

Post by Dak-Viisi »

MARS PCO
Chosen F&G: Spiritual & Determined; Fortune Favors the Bold
HJ1, Enchanted Items: 1d20: [1] = 1
HJ2, Magic & Mysticism: 1d20: [13] = 13
HJ3, Education: 1d20: [4] = 4
Dak-Viisi
Dak-Viisi
Pace: 6; Flying Pace: 12; Parry: 6
Toughness: 14 (6)
Pertinent Edges: Alertness, Brave, Elan, Healer, Iron Will, Linguist, Master of Magic, Strong Willed
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Dak-Viisi
Posts: 11
Joined: Wed Jun 14, 2023 10:46 pm

Re: Dak-Viisi, Cloudweaver

Post by Dak-Viisi »

Dak-Viisi

Seasoned Male Lyn-Srial, MARS Personal Concept Option, and Cloudweaver

Iconic Framework: MARS Personal Concept Option

Attributes: Agility d6, Smarts d8, Spirit d10, Strength d10, Vigor d6
Skills: Academics d4, Athletics d6, Common Knowledge d6, Faith d10+1, Fighting d6, Healing d6+2, Comanche (Linguist #1) d6, Spanish (Linguist #2) d6, Elven/Dragonese (Linguist #3) d6, Euro (Linguist #4) d6, Language (Native) d8, Notice d6+2, Occult d8, Persuasion d8, Shooting d6, Stealth d6, Survival d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 14 (6)
Strain: 6/6
Hindrances: All Thumbs, Heroic, Pacifist (minor), Vow (major, Vow of Aid - Must render medical aid to any non-evil sentient being), Wanted (major, Wanted by the Coalition)
Edges: Alertness, Arcane Background (Miracles), Brave, Elan, Healer, Iron Will, Linguist, Master of Magic, New Powers (Light/Darkness, Relief), Power Points, Strong Willed
Armor: Combat Mage Heavy EBA (TW) (Armor 6), Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Mystic Staff (Range Melee, Damage Str+d6, Reach 1, +1 Parry), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Native (native, d8), Comanche (d6), Spanish (d6), Dragonese / Elven (d6), Euro (d6)
Current Wealth: 0 cr
Arcane Background: Miracles (Rifts® TLPG)
  • PPE: 15
  • Powers: Banish (Savage Worlds: Adventure Edition p154), Darksight (Savage Worlds: Adventure Edition p157), Farsight (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Light/Darkness (Savage Worlds: Adventure Edition p164), Relief (Savage Worlds: Adventure Edition p166), Slumber (Savage Worlds: Adventure Edition p168; Auto-Raise Trappings)
Special Abilities
  • Alien Physiology: Lyn-Srial are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing and cybernetics checks. Compatible medical supplies/services and cybernetics cost double the listed price.
  • Cyber Resistant: Lyn-Srial can’t take cybernetics of any kind.
  • D-Bee (Major): The initial Reactions to Lyn-Srial typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Flight: Fly at Pace 12 and “run” for extra movement as usual; use Athletics when maneuvering.
  • Four Arms: Lyn-Srial ignore 2 points of Multi-Action penalties each turn.
  • Wanted (Major): Lyn-Srial are hunted by the Coalition for rescuing and harboring refugees of the Tolkeen war.
  • Inherent Nature: All Lyn-Srial have the Heroic Hindrance and count as supernaturally good.
  • Low Light Vision: Lyn-Srial ignore Dim and Dark Illumination penalties.
  • Non-Standard Build: Lyn-Srial have unique proportions, causing a −2 on Trait rolls to use equipment designed for humans (including weapons or vehicles). Their custom armor, clothing, and equipment costs triple the listed price. All Starting Gear is assumed to be customized for a hero’s use.
  • Regeneration: Lyn-Srial make natural healing rolls once a day and may regenerate lost limbs.
  • Strong: Lyn-Srial start with d6 Strength, adjust Trait maximum accordingly.
  • Miracles: Power Points: 15; Powers: Banish (Savage Worlds: Adventure Edition p154), Darksight (Savage Worlds: Adventure Edition p157), Farsight (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Light/Darkness (Savage Worlds: Adventure Edition p164), Relief (Savage Worlds: Adventure Edition p166), Slumber (Savage Worlds: Adventure Edition p168; Auto-Raise Trappings)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Languages Known: Native (native, d8), Comanche (d6), Spanish (d6), Elven/Dragonese (d6), Euro (d6)
  • PPE Battery: The staff has 10 PPE (which regenerate at the same rate as the caster’s)
  • Skill Points: Begin with +6 skill points.
  • Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • Spellslinger: ["Slumber"] (Hero's Journey): Spellslinger: Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Starting Bennies: 4
Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Power Points
  • Edge: New Powers (Light/Darkness, Relief)
Seasoned Advances
  • Edge: Master of Magic
Current Load (normal/combat): 79.25 / 59.25 (81)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
Dak-Viisi
Dak-Viisi
Pace: 6; Flying Pace: 12; Parry: 6
Toughness: 14 (6)
Pertinent Edges: Alertness, Brave, Elan, Healer, Iron Will, Linguist, Master of Magic, Strong Willed
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Dak-Viisi
Posts: 11
Joined: Wed Jun 14, 2023 10:46 pm

Re: Dak-Viisi, Cloudweaver

Post by Dak-Viisi »

Current Status Post - 7/25/2023
Bennies: 2 (-1 Athletics, -1 Faith healing)
Conviction: 0
Wounds/Fatigue: 0 / 0
Current status: N/A
Notes: n/a
Dak-Viisi
Dak-Viisi
Pace: 6; Flying Pace: 12; Parry: 6
Toughness: 14 (6)
Pertinent Edges: Alertness, Brave, Elan, Healer, Iron Will, Linguist, Master of Magic, Strong Willed
Current Status Post
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