Rolls
Attributes:Agi d6-1
Smt d8
Spi d6
Str d4-1
Vig d6-1
Parry 5; Toughness 5; Pace 5/d4
Skills:
Persuasion d4
Stealth d4-1 (d4+1 to set ambush)
Athletics d4-1
Notice d8+2 (+2 STS; +2 to spot/analyze enemy activities; +2 vs. Surprise/Detectable Dangers; -2 vs. Undetectable Dangers)
Common Knowledge d6 (Free Re-roll Earth History)
Spellcasting d12+2
Occult d8+2
Survival d8 (+2 set ambush)
Electronics d6 (+2 analyze enemy activity or evade detection)
Academics d6 (Free Re-roll Earth History)
Fighting d6
Shooting d6
Piloting d8 (+1 Handling, ignore 2 pts penalties)
Hindrances:
Heroic(IF)
Elderly (Starting)
Clumsy (Starting)
Edges:
Charismatic (F&G): Free Re-roll on Persuasion/Perform
Ace (HJ): 2 point penalty mitigation, spend Benny to roll Piloting to Soak vehicle damage.
Linguist (HJ): Native Comanche, American d8, Spanish, Elven/Dragonese, Demongogian, Faerie Speak
Expanded Magic (HJ): Relief added to known Powers
AB Spellcasting (IF): It's what I do. (banish, dispel, havoc, invisibility, telekinesis)
Master of Magic (IF): I do it well.
One With Magic--Novice, Seasoned (IF, S1): detect/conceal Arcana as innate power, special rules; sense Supernatural Beings in line-of-sight with Notice check; gain Ley Line Walker abilities.
Ley Line Rejuvenation (S1): Natural Healing 1/d when on Ley Line
Ley Line Sense (S1): 10 mile range; automatically sense location, power, flow direction, nexus points, current major use.
Memories of the Earth (IF): Free Re-Roll for Academics/Common Knowledge about Earth History
Scholar--Occult (IF): +2 to Occult Rolls
Field Intel (Hind): +2 Notice/Electronics to determine enemy activity or analyze enemy transmissions/docs/remains; +2 Stealth/Electronics/Survival to set ambushes)
Professional: Spellcasting (Hind): +1 Spellcasting
Expert: Spellcasting (Human): +1 Spellcasting
Alertness (N1): +2 Notice
Danger Sense (N2): Bonus to spot hidden dangers
Power Points (N3): MOAR POWER